Airstrike (video game)
Airstrike is a horizontally scrolling shooter written by Steven A. Riding for the Atari 8-bit family.[1] Having strong similarities to Konami's 1981 Scramble arcade game,[3][4] it was published in 1982 as the first release from UK-based English Software. The company proclaimed the game "Very, very, difficult!" in magazine advertisements,[5] and reviewers agreed with that sentiment.
Airstrike | |
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Cassette insert | |
Publisher(s) | English Software |
Designer(s) | Steven A. Riding[1] |
Platform(s) | Atari 8-bit |
Release | |
Genre(s) | Scrolling shooter |
Airstrike was followed by Airstrike II, also programmed by Riding, in 1983.[6]
Gameplay
The player controls a ship that flies horizontally to the right through caverns. Pressing the joystick button fires a laser, and the space bar drops a bomb.[4] As in Scramble, fuel is limited, but can be replenished by shooting marked targets.[7] Airstrike also restricts ammunition; the ship starts with 40 shots and 10 bombs, and more are gained by destroying ammo dumps.[8] Missiles on the terrain below launch up toward the ship and can be destroyed when either on the ground or in the air.
There are five difficulty settings.[9]
Reception
In a 1982 review for Electronic Games, Bill Kunkel wrote, "The graphics are absolutely top-notch, perhaps the finest recreation of the sort of coin-op which inspired Airstrike in the first place." He concluded, "With Airstrike, English Software shows it can produce coin-op look-alikes with the best of them. A new game, however, with a more original play concept, would establish this company as one of the best software producers around."[9]
Walter Salm wrote in Electronic Fun with Computers & Games: "If you're looking for a good home version of Scramble, this is one of the best I've sen yet" and "it's hard as the devil to play–even at the easiest skill level."[4] He mentioned pressing the space bar to drop a bomb as a flaw. In a COMPUTE! review in 1983, James V. Trunzio disliked that after the player's ship is destroyed, "the next one appears so fast that there is little time to regroup."[8] His overall opinion was that, "Airstrike is exactly what it claims to be—a very demanding program."[8] The Book of Atari Software 1983 called the game, "nearly impossible to play even on the easiest level," putting part of the blame on the sensitivity of the controls.[10]
John J. Anderson covered Airstrike in a "Five Great Games for the Atari" roundup: "The graphics in this package are fair, though the multicolor character graphics look a bit blocky to me."[3] He concluded, "In all, a good, but not excellent, effort."
See also
References
- Hague, James. "The Giant List of Classic Game Programmers".
- "Airstrike". Atari Mania.
- Anderson, John J. (Fall 1983). "Five Great Games for the Atari". Creative Computing Video & Arcade Games (2): 110.
- Salm, Walter (February 1983). "Airstrike". Electronic Fun with Computers & Games. 1 (4): 64.
- "Airstrike magazine ad". Atari Mania. 1982.
- "Airstrike II". Atari Mania.
- "Airstrike manual". archive.org. English Software Company. 1982.
- Trunzio, James V. (August 1983). "Atari Airstrike". COMPUTE! (39): 138.
- Kunkel, Bill (October 1982). "Computer Playland: Airstrike". Electronic Games. 1 (10): 71–72.
- The Book of Atari Software 1983. Addison-Wesley. 1983. p. 85. ISBN 0-201-10286-2.
External links
- Airstrike can be played for free in the browser at the Internet Archive