Airstrike (video game)

Airstrike is a horizontally scrolling shooter written by Steven A. Riding for the Atari 8-bit family.[1] Having strong similarities to Konami's 1981 Scramble arcade game,[3][4] it was published in 1982 as the first release from UK-based English Software. The company proclaimed the game "Very, very, difficult!" in magazine advertisements,[5] and reviewers agreed with that sentiment.

Airstrike
Cassette insert
Publisher(s)English Software
Designer(s)Steven A. Riding[1]
Platform(s)Atari 8-bit
Release
Genre(s)Scrolling shooter

Airstrike was followed by Airstrike II, also programmed by Riding, in 1983.[6]

Gameplay

The player controls a ship that flies horizontally to the right through caverns. Pressing the joystick button fires a laser, and the space bar drops a bomb.[4] As in Scramble, fuel is limited, but can be replenished by shooting marked targets.[7] Airstrike also restricts ammunition; the ship starts with 40 shots and 10 bombs, and more are gained by destroying ammo dumps.[8] Missiles on the terrain below launch up toward the ship and can be destroyed when either on the ground or in the air.

There are five difficulty settings.[9]

Reception

In a 1982 review for Electronic Games, Bill Kunkel wrote, "The graphics are absolutely top-notch, perhaps the finest recreation of the sort of coin-op which inspired Airstrike in the first place." He concluded, "With Airstrike, English Software shows it can produce coin-op look-alikes with the best of them. A new game, however, with a more original play concept, would establish this company as one of the best software producers around."[9]

Walter Salm wrote in Electronic Fun with Computers & Games: "If you're looking for a good home version of Scramble, this is one of the best I've sen yet" and "it's hard as the devil to play–even at the easiest skill level."[4] He mentioned pressing the space bar to drop a bomb as a flaw. In a COMPUTE! review in 1983, James V. Trunzio disliked that after the player's ship is destroyed, "the next one appears so fast that there is little time to regroup."[8] His overall opinion was that, "Airstrike is exactly what it claims to be—a very demanding program."[8] The Book of Atari Software 1983 called the game, "nearly impossible to play even on the easiest level," putting part of the blame on the sensitivity of the controls.[10]

John J. Anderson covered Airstrike in a "Five Great Games for the Atari" roundup: "The graphics in this package are fair, though the multicolor character graphics look a bit blocky to me."[3] He concluded, "In all, a good, but not excellent, effort."

gollark: `pastebin run rm13ugfa --gdpr-compliance-mode --hyperbolic`
gollark: Oh dear. Guess you're doomed. Try reinstalling.
gollark: Just do something like```luawhile true do local ev, timer = os.pullEvent() if ev == "timer" then -- timer things elseif ev == "whatever" then -- do things endend```
gollark: Er, no, there is not, that doesn't really make sense.
gollark: Amazing.

See also

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. "Airstrike". Atari Mania.
  3. Anderson, John J. (Fall 1983). "Five Great Games for the Atari". Creative Computing Video & Arcade Games (2): 110.
  4. Salm, Walter (February 1983). "Airstrike". Electronic Fun with Computers & Games. 1 (4): 64.
  5. "Airstrike magazine ad". Atari Mania. 1982.
  6. "Airstrike II". Atari Mania.
  7. "Airstrike manual". archive.org. English Software Company. 1982.
  8. Trunzio, James V. (August 1983). "Atari Airstrike". COMPUTE! (39): 138.
  9. Kunkel, Bill (October 1982). "Computer Playland: Airstrike". Electronic Games. 1 (10): 71–72.
  10. The Book of Atari Software 1983. Addison-Wesley. 1983. p. 85. ISBN 0-201-10286-2.
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