Abel Kay

Abel Kay (1911–2004) was an Australian tennis player. He was renowned for his fitness and played several sports to a good standard. As a boxer he was Victorian amateur welterweight champion in 1931. He also played football and water polo.[2] Entering the Australian Championships for the first time in 1933, Kay lost in round one to Wilmer Allison. The following year he lost his first match to Harry Lee in five sets. In 1935 he lost his first match to Enrique Maier. In 1936 Kay reached the semi finals (beating Don Turnbull before losing to Jack Crawford). [3] The following year he lost to Vivian McGrath in the quarter finals. In 1939 he lost in round one to James Gilchrist.

Abel Kay
Full nameAbel Alexander Kay
Country (sports) Australia
Born7 March 1911
Mitcham, Victoria, Australia
Died26 September 2004 (aged 93)[1]
Berwick, Victoria, Australia
Turned pro1932 (amateur tour)
Retired1947
Singles
Grand Slam Singles results
Australian OpenSF (1936)
Doubles
Grand Slam Doubles results
Australian OpenSF (1936)
Mixed doubles
Grand Slam Mixed Doubles results
Australian OpenF (1936)

Grand Slam finals

Mixed Doubles (1 runner-up)

Result Year Championship Surface Partner Opponents Score
Runner-up1936Australian ChampionshipsGrass May Blick Nell Hall Hopman
Harry Hopman
2–6, 0–6
gollark: Somewhat bad, in my IMO opinion.
gollark: It's actually quaternionic.
gollark: To some extent I guess you could ship worse/nonexistent versions of some machinery and assemble it there, but a lot would be interdependent so I don't know how much. And you'd probably need somewhat better computers to run something to manage the resulting somewhat more complex system, which means more difficulty.
gollark: Probably at least 3 hard. Usefully extracting the many ores and such you want from things, and then processing them into usable materials probably involves a ton of different processes you have to ship on the space probe. Then you have to convert them into every different part you might need, meaning yet more machinery. And you have to do this with whatever possibly poor quality resources you find, automatically with no human to fix issues, accurately enough to reach whatever tolerances all the stuff needs, and have it stand up to damage on route.
gollark: 3.00005.

References


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