A Line in the Sand (board game)

A Line in the Sand is a board game published by TSR in 1991.

History

Paul Lidberg and Douglas Niles designed A Line in the Sand, which depicted the first US-Iraq War; it was one of the projects originating from TSR West, and was published the day the US bombing began thanks to Flint Dille's ability to convince the president of the company to make things move fast.[1]

Strategic Simulations published A Line in the Sand, a computer game translation of the board game, in 1992.[2]

gollark: There are linked cards, which are paired card things which can just directly send/receive messages to each other over any distance. If the problem here is that your data has to run across some central network/dispatcher/whatever, then you could use linked cards in the thing gathering data and the thing needing it urgently to send messages between them very fast without using that.
gollark: It would be kind of inelegant and expensive, but maybe for time- and safety-critical stuff like this you could just send the data directly between the computers which need it by linked card.
gollark: You can save cell cost by allocating item types to cells such that you fill up your cells to max "bytes" rather than max "types".
gollark: Or to defragment the system to save space.
gollark: Yes, you could indeed do that.

References

  1. Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 23. ISBN 978-1-907702-58-7.
  2. A Line in The Sand at MobyGames
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