ABM (video game)
ABM (standing for Anti-Ballistic Missile) is a clone of Atari, Inc.'s Missile Command arcade game for the 32K Apple II. It was programmed by Silas Warner and published by Muse Software in 1980.[2]
ABM (video game) | |
---|---|
Cover art | |
Publisher(s) | Muse Software |
Programmer(s) | Silas Warner[1] |
Platform(s) | Apple II |
Release | 1980 |
Genre(s) | Shoot 'em up |
Gameplay
In ABM the player defends six east coast cities against an endless onslaught of nuclear ICBMs, using anti-ballistic missiles launched from five silos stations in between the cities.[3]
Reception
Bruce Webster reviewed ABM in The Space Gamer No. 43.[3] Webster wrote that "In the end, the question is whether or not you want to spend the money for another arcade game. If so, then I can recommend ABM to you with the above caveats."[3]
gollark: What if they already have one?
gollark: And osmarkslisp™.
gollark: Even more than useful topics like category theory, or topology.
gollark: Linear algebra has ALL applications.
gollark: The gradient descent thing is basically moving down hills by going in whichever direction is slightly lower, except it's not hills it's higher-up regions in several million-dimensional abstract spaces of some kind.
References
- Hague, James. "The Giant List of Classic Game Programmers".
- "MUSE and ABM". Yesterbits.
- Webster, Bruce F. (September 1981). "Capsule Reviews". The Space Gamer. Steve Jackson Games (43): 34.
External links
- Softalk review
- Review in Creative Computing
- Review in Byte
- Review in Personal Computer World
- Review in Creative Computing
- Review in SoftSide
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