ABM (video game)

ABM (standing for Anti-Ballistic Missile) is a clone of Atari, Inc.'s Missile Command arcade game for the 32K Apple II. It was programmed by Silas Warner and published by Muse Software in 1980.[2]

ABM (video game)
Cover art
Publisher(s)Muse Software
Programmer(s)Silas Warner[1]
Platform(s)Apple II
Release1980
Genre(s)Shoot 'em up

Gameplay

In ABM the player defends six east coast cities against an endless onslaught of nuclear ICBMs, using anti-ballistic missiles launched from five silos stations in between the cities.[3]

Reception

Bruce Webster reviewed ABM in The Space Gamer No. 43.[3] Webster wrote that "In the end, the question is whether or not you want to spend the money for another arcade game. If so, then I can recommend ABM to you with the above caveats."[3]

gollark: What if they already have one?
gollark: And osmarkslisp™.
gollark: Even more than useful topics like category theory, or topology.
gollark: Linear algebra has ALL applications.
gollark: The gradient descent thing is basically moving down hills by going in whichever direction is slightly lower, except it's not hills it's higher-up regions in several million-dimensional abstract spaces of some kind.

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. "MUSE and ABM". Yesterbits.
  3. Webster, Bruce F. (September 1981). "Capsule Reviews". The Space Gamer. Steve Jackson Games (43): 34.
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