3-D Docking Mission

3-D Docking Mission is a simulation game for the Apple II written by Chris Oberth.[1] The game was published by Programma International and The Elektrik Keyboard of Chicago, Illinois in 1978.[2]

Screenshot
Publisher(s)Programma International
The Elektrik Keyboard
Designer(s)Chris Oberth[1]
Platform(s)Apple II
Release1978
Genre(s)Simulation
Mode(s)Single-player

Gameplay

The object of 3-D Docking Mission is to maneuver a spacecraft through an asteroid field and safely dock with its mothership. The ship begins each round with a limited supply of fuel (40 points) which is consumed as the player uses thrusters to pilot the craft. The game ends as a loss if the player's ship runs out of fuel, collides with an asteroid or runs too quickly into the mothership. If the ship reaches the mothership and successfully enters the docking port, the player wins the round and a new one begins with more densely grouped asteroids.[2][3]

The game presents the player with two views of the playing area — one from above and one from the side. Using these views, the player selects among six thrusters to fire, controlled by keys on the keyboard: T and B to move up and down, < and > to move left and right, and H and F to move forward or backward. The bottom of the screen shows mission time, amount of fuel remaining, as well as the current score and the high score.[2][3]

gollark: Arrays don't exist.
gollark: ?
gollark: What/
gollark: I think either it should keep the `..` in, or error `outside of root directory`.
gollark: That's... honestly not great, in my opinion.

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. The Elektrik Keyboard (catalog). Chicago, Illinois: The Elektrik Keyboard. c. 1979.
  3. Chris Oberth (1978). 3-D Docking Mission (Apple II). The Elektrik Keyboard.
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