2D geometric model

A 2D geometric model is a geometric model of an object as a two-dimensional figure, usually on the Euclidean or Cartesian plane.

Even though all material objects are three-dimensional, a 2D geometric model is often adequate for certain flat objects, such as paper cut-outs and machine parts made of sheet metal.

2D geometric models are also convenient for describing certain types of artificial images, such as technical diagrams, logos, the glyphs of a font, etc. They are an essential tool of 2D computer graphics and often used as components of 3D geometric models, e.g. to describe the decals to be applied to a car model. Modern architecture practice "digital rendering" which is a technique used to form a perception of a 2-D geometric model as of a 3-D geometric model designed through descriptive geometry and computerized equipment.[1]

2D geometric modeling techniques

gollark: No, it just lets them know where you are.
gollark: Because OBVIOUSLY a broom is the natural thing to put flight enchantments on?
gollark: And games get shorter as broom technology improves.
gollark: It's seen as scary or something. They did actually put a magical taboo on it at some point.
gollark: 150, but yes.

See also

References

  1. Dresp, Birgitta; Silvestri, Chiara; Motro, René (2007). "Which geometric model for the curvature of 2-D shape contours?". Spatial Vision. 20 (3): 219–64. doi:10.1163/156856807780421165. PMID 17524256. S2CID 35702710.
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