2017 Elite One
The 2017 Elite One is the 57th season of the Cameroon top-tier football league. The season began on 25 February 2017.[1] UMS de Loum are the defending champions coming off their first league title.
Season | 2017 |
---|---|
Champions | Eding Sport |
Relegated | RC Bafoussam Lion Blessé Canon Yaoundé |
Matches played | 127 |
Goals scored | 215 (1.69 per match) |
Biggest home win | 2 matches
|
Biggest away win | 3 matches
|
Highest scoring | 2 matches
|
Longest winning run | Stade Renard UMS de Loum (4) |
Longest unbeaten run | Bamboutos (10) |
Longest winless run | Lion Blessé (14) |
Longest losing run | Bamboutos Canon Colombe Les Astres Lion Blessé (3) |
← 2016 2018 →
All statistics correct as of 18 May 2017. |
Teams locations
Elite One consists of 18 teams for the 2017 season with three clubs relegated to Elite Two and three promoted. Botafogo, Cosmos de Bafia and Panthère were all relegated to Elite Two after finishing in the last three spots of the 2015 season. Colombe, Feutcheu and Stade Renard were each promoted from Elite Two.
League table
Pos | Team | Pld | W | D | L | GF | GA | GD | Pts | Qualification or relegation |
---|---|---|---|---|---|---|---|---|---|---|
1 | Eding Sport | 34 | 17 | 12 | 5 | 43 | 17 | +26 | 63 | 2018 CAF Champions League |
2 | Cotonsport | 34 | 15 | 13 | 6 | 50 | 27 | +23 | 58 | |
3 | APEJES Academy | 34 | 14 | 12 | 8 | 42 | 30 | +12 | 54 | 2018 CAF Confederation Cup |
4 | Feutcheu | 34 | 14 | 9 | 11 | 42 | 45 | −3 | 51 | |
5 | Stade Renard | 34 | 11 | 17 | 6 | 26 | 22 | +4 | 50 | |
6 | Unisport Bafang | 34 | 11 | 14 | 9 | 23 | 19 | +4 | 47 | |
7 | UMS de Loum | 34 | 11 | 14 | 9 | 27 | 26 | +1 | 47 | |
8 | Yong Sport Academy | 34 | 12 | 11 | 11 | 30 | 30 | 0 | 47 | |
9 | New Star | 34 | 11 | 11 | 12 | 37 | 35 | +2 | 44 | |
10 | Dragon de Yaoundé | 34 | 11 | 11 | 12 | 33 | 39 | −6 | 44 | |
11 | Colombe | 34 | 12 | 7 | 15 | 30 | 29 | +1 | 43 | |
12 | Union Douala | 34 | 9 | 16 | 9 | 34 | 35 | −1 | 43 | |
13 | Bamboutos | 34 | 10 | 13 | 11 | 24 | 26 | −2 | 43 | |
14 | Les Astres | 34 | 11 | 8 | 15 | 31 | 33 | −2 | 41 | |
15 | Aigle Royal | 34 | 9 | 13 | 12 | 25 | 31 | −6 | 40 | |
16 | Racing | 34 | 8 | 15 | 11 | 26 | 40 | −14 | 39 | Relegation to Elite Two |
17 | Lion Blessé | 34 | 5 | 13 | 16 | 13 | 30 | −17 | 28 | |
18 | Canon | 34 | 5 | 11 | 18 | 19 | 41 | −22 | 26 |
Positions by round
Leader | |
2017 CAF Champions League or 2017 CAF Confederation Cup | |
Relegation to Elite Two |
Updated to match(es) played on 18 May 2017. Source: Soccerway
gollark: Er, you need three diamonds.
gollark: Where it shines is in performing random useful tasks which there isn't dedicated hardware available for, linking together disparate systems (much more practically than redstone), working as a "microcontroller" to control something based on a bunch of input data, and entertainment-/decorative-type things (displaying stuff on monitors and whatnot, and music with Computronics).
gollark: For example, quarrying. CC has turtles. They can dig things. They can move. You can make a quarry out of this, and people have. But in practice, they're not hugely fast or efficient, and it's hard to make it work well in the face of stuff like server restarts, while a dedicated quarrying device from a mod will handle this fine and probably go faster if you can power it somehow.
gollark: I honestly don't think CC is particularly overpowered even with turtles. While it can technically do basically anything, most bigger packs will have special-purpose devices which are more expensive but do it way better, while CC is very annoying to have work.
gollark: Out of all the available APIs in _G the only ones I can see which allow I/O of some sort directly and don't just make some task you can technically already do more convenient are `fs`, `os`, `redstone`, `http`, and `term`. You can, at most, probably disable `http` and `redstone` without breaking everything horribly, and it would still be annoying.
References
- Cameroon 2017, RSSSF.com
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