2014–15 SKNFA Super League
Statistics from the 2014–15 season.
Table
Regular phase
Pos | Team | Pld | W | D | L | GF | GA | GD | Pts | Qualification or relegation |
---|---|---|---|---|---|---|---|---|---|---|
1 | St. Paul's United (C) | 27 | 15 | 6 | 6 | 62 | 22 | +40 | 51 | CFU Competition Playoffs |
2 | Conaree | 27 | 14 | 7 | 6 | 59 | 33 | +26 | 49 | |
3 | St. Peters Strikers | 27 | 12 | 9 | 6 | 59 | 27 | +32 | 45 | |
4 | Village Superstars | 27 | 12 | 9 | 6 | 44 | 31 | +13 | 45 | |
5 | Newtown United | 27 | 12 | 8 | 7 | 55 | 33 | +22 | 44 | |
6 | Garden Hotspurs | 27 | 12 | 6 | 9 | 36 | 37 | −1 | 42 | |
7 | Cayon | 27 | 11 | 7 | 9 | 61 | 33 | +28 | 40 | |
8 | SPD United | 27 | 9 | 5 | 13 | 40 | 55 | −15 | 32 | |
9 | Mantab | 27 | 5 | 2 | 20 | 28 | 77 | −49 | 17 | Qualification to Relegation playoffs |
10 | St. Thomas Strikers (R) | 27 | 3 | 1 | 23 | 14 | 110 | −96 | 10 | Relegation to 2015–16 Saint Kitts and Nevis Division 1 |
Source: RSSSF
Rules for classification: 1) points; 2) goal difference; 3) number of goals scored.
(C) Champion; (R) Relegated.
Rules for classification: 1) points; 2) goal difference; 3) number of goals scored.
(C) Champion; (R) Relegated.
Final four
Pos | Team | Pld | W | D | L | GF | GA | GD | Pts | Qualification |
---|---|---|---|---|---|---|---|---|---|---|
1 | St. Paul's United (C) | 3 | 2 | 1 | 0 | 5 | 3 | +2 | 7 | 2016 CFU Club Championship |
2 | Conaree | 3 | 2 | 0 | 1 | 5 | 4 | +1 | 6 | |
3 | Village Superstars | 3 | 1 | 1 | 1 | 5 | 4 | +1 | 4 | |
4 | St. Peters Strikers | 3 | 0 | 0 | 3 | 1 | 5 | −4 | 0 |
Source: RSSSF
Rules for classification: 1) points; 2) goal difference; 3) number of goals scored.
(C) Champion.
Rules for classification: 1) points; 2) goal difference; 3) number of goals scored.
(C) Champion.
gollark: I think the base is 1.25kRF/block and then it's raised to the power of 1.35.
gollark: ```spatialio { D:spatialPowerExponent=1.35 D:spatialPowerMultiplier=1250.0 I:storageDimensionID=2 I:storageProviderID=-11}```Power usage, meet config editor.
gollark: See, you need giant banks of dense energy cells to power big spatial frames, and why not only use *one*?
gollark: Wait, I just had a great idea, automatically switching toggle buses on and off to send spatial IO power stores to different systems.
gollark: If spatial IO didn't require so much power storage - or I could use several on one network - I would use it more. I made spatial IO teleporters one time, that was cool.
External links
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