2014–15 SKNFA Super League

Statistics from the 2014–15 season.

Table

Regular phase

Pos Team Pld W D L GF GA GD Pts Qualification or relegation
1 St. Paul's United (C) 27 15 6 6 62 22 +40 51 CFU Competition Playoffs
2 Conaree 27 14 7 6 59 33 +26 49
3 St. Peters Strikers 27 12 9 6 59 27 +32 45
4 Village Superstars 27 12 9 6 44 31 +13 45
5 Newtown United 27 12 8 7 55 33 +22 44
6 Garden Hotspurs 27 12 6 9 36 37 1 42
7 Cayon 27 11 7 9 61 33 +28 40
8 SPD United 27 9 5 13 40 55 15 32
9 Mantab 27 5 2 20 28 77 49 17 Qualification to Relegation playoffs
10 St. Thomas Strikers (R) 27 3 1 23 14 110 96 10 Relegation to 2015–16 Saint Kitts and Nevis Division 1
Source: RSSSF
Rules for classification: 1) points; 2) goal difference; 3) number of goals scored.
(C) Champion; (R) Relegated.

Final four

Pos Team Pld W D L GF GA GD Pts Qualification
1 St. Paul's United (C) 3 2 1 0 5 3 +2 7 2016 CFU Club Championship
2 Conaree 3 2 0 1 5 4 +1 6
3 Village Superstars 3 1 1 1 5 4 +1 4
4 St. Peters Strikers 3 0 0 3 1 5 4 0
Source: RSSSF
Rules for classification: 1) points; 2) goal difference; 3) number of goals scored.
(C) Champion.
gollark: I think the base is 1.25kRF/block and then it's raised to the power of 1.35.
gollark: ```spatialio { D:spatialPowerExponent=1.35 D:spatialPowerMultiplier=1250.0 I:storageDimensionID=2 I:storageProviderID=-11}```Power usage, meet config editor.
gollark: See, you need giant banks of dense energy cells to power big spatial frames, and why not only use *one*?
gollark: Wait, I just had a great idea, automatically switching toggle buses on and off to send spatial IO power stores to different systems.
gollark: If spatial IO didn't require so much power storage - or I could use several on one network - I would use it more. I made spatial IO teleporters one time, that was cool.
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