2003 Fed Cup Americas Zone

The Americas Zone was one of three zones of regional competition in the 2003 Fed Cup.

Group I

The eight teams were divided into two pools of four teams. The teams that finished first in the pools played-off against those that placed second to determine which team would partake in the World Group Play-offs. The two nations coming last in the pools were relegated to Group II for 2004.

Pools

Pool A CAN MEX URU BAH
1  Canada (3–0) 3–0 3–0 3–0
2  Mexico (2–1) 0–3 2–1 3–0
3  Uruguay (1–2) 0–3 1–2 3–0
4  Bahamas (0–3) 0–3 0–3 0–3
Pool B BRA ESA CUB PAR
1  Brazil (3–0) 3–0 3–0 3–0
2  El Salvador (2–1) 0–3 2–1 2–1
3  Cuba (1–2) 0–3 1–2 2–1
4  Paraguay (0–3) 0–3 1–2 0–3

Play-offs

A TeamScoreB Team
 Canada2–0 El Salvador
 Mexico0–2 Brazil

Group II

The ten teams were divided into two pools of five. The top team from each pool then advanced to Group I for 2004.

Pools

Pool A PUR ECU VEN DOM CRC
1  Puerto Rico (4–0) 3–0 2–1 3–0 3–0
2  Ecuador (3–1) 0–3 2–1 2–1 3–0
3  Venezuela (2–2) 1–2 1–2 3–0 3–0
4  Dominican Republic (1–3) 0–3 1–2 0–3 3–0
5  Costa Rica (0–4) 0–3 0–3 0–3 0–3
Pool B CHI JAM BOL BER TRI
1  Chile (4–0) 2–1 3–0 3–0 3–0
2  Jamaica (3–1) 1–2 3–0 3–0 3–0
3  Bolivia (2–2) 0–3 0–3 2–1 3–0
4  Bermuda (1–3) 0–3 0–3 1–2 3–0
5  Trinidad and Tobago (0–4) 0–3 0–3 0–3 0–3
gollark: Given the integration with other mods, it seems designed to ridiculously overpower them, you see.
gollark: I mean, if I made a mod with a block which gave infinite amounts of any resource, BUT it needs 10 RF which it can't generate, it's overpowered.
gollark: Yes, totally valid.
gollark: Or at least with other mods.
gollark: It doesn't matter much though, given that it's clearly meant for use in big packs.

See also

  • Fed Cup structure

References

  1. "Austria v Canada". fedcup.com.
  2. "Croatia v Brazil". fedcup.com.
  3. "Fed Cup Profile, Bahamas". fedcup.com.
  4. "Paraguay v Ecuador". fedcup.com.
  5. "Puerto Rico v Chile". fedcup.com.
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