2001–02 Azadegan League

Azadegan League
Season2001–02
Promoted
Relegated

First round

Group A

Pos Team Pld W D L GF GA GD Pts Qualification or relegation
1 Nassaji Mazandaran 20 10 6 4 26 15 +11 36 Promoted to Second Round
2 Shemushack 20 8 10 2 15 7 +8 34
3 Machine Sazi 20 9 5 6 28 19 +9 32
4 Bargh Tehran 20 9 4 7 25 20 +5 31
5 Homa 20 8 7 5 23 18 +5 31
6 Payam Mashhad 20 7 9 4 33 15 +18 30
7 Saipa Zanjan 20 7 6 7 25 21 +4 27
8 Part Sazan Mashhad 20 6 5 9 17 26 9 23
9 Ararat Tehran 20 5 7 8 12 18 6 22 Relegated to 2002–03 Iran 2nd Division
10 Chooka Talesh 20 4 4 12 17 37 20 16
11 Irsotter Noshahr 20 4 3 13 17 42 25 15
Source:

Group B

Pos Team Pld W D L GF GA GD Pts Qualification or relegation
1 Sanat Naft 20 10 7 3 24 11 +13 37 Promoted to Second Round
2 Esteghlal Ahvaz 20 11 3 6 35 22 +13 36
3 Mes Kerman 20 10 5 5 38 27 +11 35
4 Oghab Tehran 20 9 5 6 21 29 8 32
5 Fajr Sepah Tehran 20 6 8 6 14 16 2 26
6 Sanam Tehran 20 6 7 7 23 24 1 25
7 Niroye Zamini 20 4 12 4 18 20 2 24
8 Rah Ahan 20 5 7 8 12 19 7 22
9 Pas Arak 20 6 4 10 21 33 12 22 Relegated to 2002–03 Iran 2nd Division
10 Shahrdari Bushehr 20 5 5 10 20 25 5 20
11 Shahrdari Kerman 20 4 5 11 19 33 14 17
Source:

Second round

Pos Team Pld W D L GF GA GD Pts Promotion
1 Esteghlal Ahvaz 6 3 1 2 7 4 +3 10 Promoted to 2002-03 Iran Pro League
2 Sanat Naft 6 2 3 1 4 2 +2 9
3 Shemushack 6 2 1 3 2 5 3 7
4 Nassaji Mazandaran 6 1 3 2 3 5 2 6
Source:
gollark: https://media.discordapp.net/attachments/629419596428083210/777242606102380574/unknown.png?width=427&height=422
gollark: You'd have to keep decreasing it for every repost though.
gollark: I didn't. Depending on how it gets split into blocks or something it might work.
gollark: Based on something or other it runs on perceptual hashes which use a discrete cosine transform thingy, so it might be easiest to DCT the image data, fiddle with the parameters a bit, and convert it back.
gollark: I should really work on trying to evade meme repost detection again. I think I determined that rotation past about 15 degrees got around it but was very obvious, and adding small amounts of noise didn't.
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