20,000 Leagues Under the Sea (Tokyo DisneySea)

20,000 Leagues Under the Sea(海底2万マイル) is an attraction at Tokyo DisneySea, based on Jules Verne's novel "Twenty Thousand Leagues Under the Sea" and Disney's 1954 film "20,000 Leagues Under the Sea".

20,000 Leagues Under the Sea
Tokyo DisneySea
AreaMysterious Island
StatusOperating
Opening dateSeptember 4, 2001
General statistics
DesignerWalt Disney Imagineering
Durationabout 5 minutes [1]
SponsorCoca-Cola (Japan) Company[2]
Disney's Fastpass available

Story

Guests board a small submarine developed by Captain Nemo and participate in a tour to explore the world under the sea. This submarine was remotely controlled from the control base where Captain Nemo was, and it should have been secured by that. However, when he tried to make the submarine levitate, the submarine was attacked by the Kraken and lost control, resulting in a detour into an unknown world.

The place where the guests end up was a world of Atlantis where mermen live. They had evolved their own in a place close to the center of the earth. The submarine was boosted by the mysterious power of the mermen, and was able to return to the base safely.

Ride

This attraction's concept is similar to Disneyland's Submarine Voyage and Magic Kingdom's distinguished attraction 20,000 Leagues Under the Sea: Submarine Voyage. This ride does not go through real water; several effect including bubbles in the window or the movements are added.

gollark: Why would the person before you make there be a side effect? Just being spiteful and annoying?
gollark: You can actually run it in one of the many CC emulators which run out of the game, too, and this is where I do much of the testing.
gollark: Also it's entirely stored on pastebin and has no version control and is split across probably 15 different files.
gollark: I added a thing where I can remote into potatOS computers for... definitely debugging purposes... and run code, which makes it much easier to patch sandbox escapes where silly triangles don't release the code.
gollark: The sandboxing stuff makes up probably the majority of the code, and holes in the sandbox get discovered every month or so and quickly patched.

References

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