1993–94 Cymru Alliance
The 1993–94 Cymru Alliance was the fourth season of the Cymru Alliance after its establishment in 1990. The league was won by Rhyl. This season saw the league extend to 18 teams.
Season | 1993–94 |
---|---|
Champions | Rhyl |
Relegated | Gresford Athletic |
← 1992–93 1994–95 → |
League table
Pos | Team | Pld | W | D | L | GF | GA | GD | Pts | Promotion or relegation |
---|---|---|---|---|---|---|---|---|---|---|
1 | Rhyl (C, P) | 34 | 28 | 3 | 3 | 110 | 28 | +82 | 87 | Promotion to League of Wales |
2 | Welshpool Town | 34 | 26 | 3 | 5 | 93 | 29 | +64 | 81 | |
3 | Wrexham Reserves | 34 | 20 | 6 | 8 | 83 | 38 | +45 | 66 | |
4 | Llandudno | 34 | 20 | 5 | 9 | 91 | 48 | +43 | 65 | |
5 | Mostyn Town | 34 | 20 | 3 | 11 | 85 | 67 | +18 | 63 | |
6 | Brymbo | 34 | 15 | 10 | 9 | 53 | 34 | +19 | 55 | |
7 | Cemaes Bay[lower-alpha 1] | 34 | 15 | 9 | 10 | 61 | 43 | +18 | 51 | |
8 | Cefn Druids | 34 | 14 | 5 | 15 | 74 | 72 | +2 | 47 | |
9 | Lex XI | 34 | 13 | 7 | 14 | 47 | 53 | −6 | 46 | |
10 | Penrhyncoch | 34 | 12 | 8 | 14 | 51 | 60 | −9 | 44 | |
11 | Carno | 34 | 12 | 6 | 16 | 57 | 76 | −19 | 42 | |
12 | Buckley Town | 34 | 10 | 11 | 13 | 47 | 55 | −8 | 41 | |
13 | Rhayader Town | 34 | 10 | 5 | 19 | 50 | 86 | −36 | 35 | |
14 | Llanidloes Town | 34 | 8 | 10 | 16 | 42 | 71 | −29 | 34 | |
15 | Ruthin Town | 34 | 8 | 8 | 18 | 49 | 79 | −30 | 32 | |
16 | Knighton Town | 34 | 6 | 8 | 20 | 39 | 78 | −39 | 26 | |
17 | Rhos Aelwyd | 34 | 6 | 6 | 22 | 30 | 81 | −51 | 24 | |
18 | Gresford Athletic (R) | 34 | 4 | 5 | 25 | 36 | 100 | −64 | 17 | Relegation to WNL Premier Division |
Source: Cymru Alliance
Rules for classification: 1) points; 2) goal difference; 3) number of goals scored.
(C) Champion; (P) Promoted; (R) Relegated.
Notes:
Rules for classification: 1) points; 2) goal difference; 3) number of goals scored.
(C) Champion; (P) Promoted; (R) Relegated.
Notes:
- Cemaes Bay deducted 3 points
gollark: Currently running 100000 8x8 grids.
gollark: Running 16x16 grids through now.
gollark: None in that, either, huh.
gollark: I'm currently running 10000 iterations. Since the implementation I'm using is single-threaded and CPUy, it won't be too fast.
gollark: Random thing: out of interest, I decided to run a bunch of game of life iterations on a 32*32 wrapping grid with half the initial cells alive. In several hundred runs, none got their cell count above the initial cell count.
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