1989 Detroit Drive season
The 1989 Detroit Drive season was the second season for the Drive. They finished 3–1 and won ArenaBowl III.
1989 Detroit Drive season | |
---|---|
Head coach | Tim Marcum |
Home field | Joe Louis Arena |
Results | |
Record | 3–1 |
Division place | 1st |
Playoff finish | Won Semi-Finals (Bruisers) 43-10 Won ArenaBowl III (Gladiators) 39–26 |
Team MVP | George LaFrance |
Regular season
Schedule
Week | Date | Opponent | Results | Game site | ||||
---|---|---|---|---|---|---|---|---|
Final score | Team record | |||||||
1 | July 7 | at Chicago Bruisers | W 40–28 | 1–0 | Rosemont Horizon | |||
2 | July 15 | Maryland Commandos | W 39–7 | 2–0 | Neutral Site | |||
3 | July 21 | Denver Dynamite | L 14–15 | 2–1 | Joe Louis Arena | |||
4 | July 28 | Pittsburgh Gladiators | W 61–34 | 3–1 | Neutral Site | |||
5 | Bye |
Standings
1989 Arena Football League standings | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Team | W | L | T | PCT | PF | PA | PF (Avg.) | PA (Avg.) | STK | ||
xy-Detroit Drive | 3 | 1 | 0 | .750 | 154 | 84 | 38.5 | 21 | W 1 | ||
x-Pittsburgh Gladiators | 3 | 1 | 0 | .750 | 159 | 147 | 39.75 | 36.75 | W 1 | ||
x-Denver Dynamite | 3 | 1 | 0 | .750 | 94 | 97 | 23.5 | 24.25 | W 2 | ||
x-Chicago Bruisers | 1 | 3 | 0 | .250 | 167 | 155 | 41.75 | 38.75 | L 1 | ||
Maryland Commandos | 0 | 4 | 0 | .000 | 79 | 170 | 19.75 | 42.5 | L 4 |
Playoffs
Round | Date | Opponent | Results | Game site | |
---|---|---|---|---|---|
Final score | Team record | ||||
Semi-finals | August 11 | Chicago Bruisers | W 43–10 | 1–0 | Joe Louis Arena |
ArenaBowl II | August 18 | Pittsburgh Gladiators | W 39–26 | 2–0 | Joe Louis Arena |
Roster
1989 Detroit Drive roster | ||||||
---|---|---|---|---|---|---|
Quarterbacks
Wide Receivers/Defensive Backs
|
Running Backs/Linebackers
Offensive Linemen/Defensive Linemen
|
Wide Receivers/Linebackers
Kickers
Rookies in italics → More rosters | ||||
Awards
Position | Player | Award | All-Arena team |
---|---|---|---|
Wide Receiver/Defensive Back | George LaFrance | Most Valuable Player | 1st |
Fullback/Linebacker | Lynn Bradford | none | 1st |
Offensive Line/Defensive Line | Reggie Mathis | none | 1st |
gollark: Well, yes, but they're byte sequences.
gollark: I mean, it's better than C and stuff, and I wouldn't mind writing simple apps in it.
gollark: Speaking specifically about the error handling, it may be "simple", but it's only "simple" in the sense of "the compiler writers do less work". It's very easy to mess it up by forgetting the useless boilerplate line somewhere, or something like that.
gollark: Speaking more generally than the type system, Go is just really... anti-abstraction... with, well, the gimped type system, lack of much metaprogramming support, and weird special cases, and poor error handling.
gollark: - They may be working on them, but they initially claimed that they weren't necessary and they don't exist now. Also, I don't trust them to not do them wrong.- Ooookay then- Well, generics, for one: they *kind of exist* in that you can have generic maps, channels, slices, and arrays, but not anything else. Also this (https://fasterthanli.me/blog/2020/i-want-off-mr-golangs-wild-ride/), which is mostly about the file handling not being good since it tries to map on concepts which don't fit. Also channels having weird special syntax. Also `for` and `range` and `new` and `make` basically just being magic stuff which do whatever the compiler writers wanted with no consistency- see above- Because there's no generic number/comparable thing type. You would need to use `interface{}` or write a new function (with identical code) for every type you wanted to compare- You can change a signature somewhere and won't be alerted, but something else will break because the interface is no longer implemented- They are byte sequences. https://blog.golang.org/strings.- It's not. You need to put `if err != nil { return err }` everywhere.
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