1966–67 Divizia B
The 1966–67 Divizia B was the 27th season of the second tier of the Romanian football league system.
Season | 1966–67 |
---|---|
Promoted | Dinamo Bacău ASA Mureșul Târgu Mureș |
Relegated | Progresul Brăila Minerul Lupeni Oțelul Galați Unirea Dej |
← 1965–66 1967–68 → |
The format has been maintained to two series, each of them having 14 teams. At the end of the season the winners of the series promoted to Divizia A and the last two places from each series relegated to Divizia C.[1][2]
Team changes
To Divizia BPromoted from Divizia C
Relegated from Divizia A
|
From Divizia BRelegated to Divizia C
Promoted to Divizia A
|
Renamed teams
Știința București was renamed as Politehnica București.
League tables
Serie I
Pos | Team | Pld | W | D | L | GF | GA | GD | Pts | Promotion or relegation |
---|---|---|---|---|---|---|---|---|---|---|
1 | Dinamo Bacău (C, P) | 26 | 15 | 6 | 5 | 48 | 18 | +30 | 36 | Promotion to Divizia A |
2 | Siderurgistul Galați | 26 | 13 | 6 | 7 | 38 | 27 | +11 | 32 | |
3 | Chimia Suceava | 26 | 11 | 8 | 7 | 31 | 21 | +10 | 30 | |
4 | Dinamo Victoria București | 26 | 9 | 9 | 8 | 35 | 28 | +7 | 27 | |
5 | Politehnica București | 26 | 11 | 5 | 10 | 38 | 35 | +3 | 27 | |
6 | Flacăra Moreni | 26 | 12 | 3 | 11 | 27 | 35 | −8 | 27 | |
7 | Poiana Câmpina | 26 | 12 | 2 | 12 | 32 | 28 | +4 | 26 | |
8 | Metalurgistul București | 26 | 10 | 5 | 11 | 33 | 33 | 0 | 25 | |
9 | Ceahlăul Piatra Neamț | 26 | 9 | 7 | 10 | 34 | 43 | −9 | 25 | |
10 | Metrom Brașov | 26 | 7 | 10 | 9 | 35 | 29 | +6 | 24 | |
11 | CFR Pașcani | 26 | 8 | 8 | 10 | 33 | 39 | −6 | 24 | |
12 | Oltul Râmnicu Vâlcea | 26 | 9 | 6 | 11 | 30 | 43 | −13 | 24 | |
13 | Progresul Brăila (R) | 26 | 8 | 6 | 12 | 28 | 35 | −7 | 22 | Relegation to Divizia C |
14 | Oțelul Galați (R) | 26 | 4 | 7 | 15 | 15 | 43 | −28 | 15 |
Source: romaniansoccer.ro
Rules for classification: 1) Points 2) Head-to-head points; 3) Head-to-head goal difference; 4) Head-to-head goals scored; 5) Head-to-head away goals scored; 6) Goal difference; 7) Goals scored.
(C) Champion; (P) Promoted; (R) Relegated.
Rules for classification: 1) Points 2) Head-to-head points; 3) Head-to-head goal difference; 4) Head-to-head goals scored; 5) Head-to-head away goals scored; 6) Goal difference; 7) Goals scored.
(C) Champion; (P) Promoted; (R) Relegated.
Serie II
Pos | Team | Pld | W | D | L | GF | GA | GD | Pts | Promotion or relegation |
---|---|---|---|---|---|---|---|---|---|---|
1 | ASA Mureșul Târgu Mureș (C, P) | 26 | 15 | 7 | 4 | 41 | 14 | +27 | 37 | Promotion to Divizia A |
2 | Minerul Baia Mare | 26 | 16 | 3 | 7 | 37 | 23 | +14 | 35 | |
3 | Vagonul Arad | 26 | 14 | 3 | 9 | 58 | 25 | +33 | 31 | |
4 | CFR Timișoara | 26 | 13 | 5 | 8 | 44 | 29 | +15 | 31 | |
5 | CSM Reșița | 26 | 14 | 2 | 10 | 46 | 36 | +10 | 30 | |
6 | Cugir | 26 | 11 | 5 | 10 | 42 | 43 | −1 | 27 | |
7 | Crișul Oradea | 26 | 11 | 2 | 13 | 39 | 30 | +9 | 24 | |
8 | Gaz Metan Mediaș | 26 | 9 | 6 | 11 | 34 | 40 | −6 | 24 | |
9 | IS Câmpia Turzii | 26 | 9 | 5 | 12 | 30 | 34 | −4 | 23 | |
10 | CSM Sibiu | 26 | 10 | 3 | 13 | 33 | 38 | −5 | 23 | |
11 | Clujeana Cluj | 26 | 8 | 7 | 11 | 26 | 35 | −9 | 23 | |
12 | CFR Arad | 26 | 8 | 5 | 13 | 26 | 35 | −9 | 21 | |
13 | Minerul Lupeni (R) | 26 | 8 | 5 | 13 | 27 | 52 | −25 | 21 | Relegation to Divizia C |
14 | Unirea Dej (R) | 26 | 4 | 6 | 16 | 24 | 73 | −49 | 14 |
Source: romaniansoccer.ro
Rules for classification: 1) Points 2) Head-to-head points; 3) Head-to-head goal difference; 4) Head-to-head goals scored; 5) Head-to-head away goals scored; 6) Goal difference; 7) Goals scored.
(C) Champion; (P) Promoted; (R) Relegated.
Rules for classification: 1) Points 2) Head-to-head points; 3) Head-to-head goal difference; 4) Head-to-head goals scored; 5) Head-to-head away goals scored; 6) Goal difference; 7) Goals scored.
(C) Champion; (P) Promoted; (R) Relegated.
gollark: Bitops? Do those exist whatsoever on GPUs *either*?
gollark: GPUs are actually *not* good for branchy tasks, so if it involves those you MAY implode.
gollark: No, I mean `is True` will do what winslow wants.
gollark: Its GPU is capable of 2TFLOP/s or so.
gollark: You could use the osmarks.net™ ultrahypercomputing™ node.
See also
References
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