1954 South Dakota Coyotes football team

The 1954 South Dakota Coyotes football team was an American football team that represented the University of South Dakota in the North Central Conference (NCC) during the 1954 college football season. In its 16th season under head coach Harry Gamage, the team compiled a 5–4 record (3–3 against NCC opponents), tied for fifth place out of seven teams in the NCC, and was outscored by a total of 149 to 115.[1] The team played its home games at Inman Field in Vermillion, South Dakota.

1954 South Dakota Coyotes football
ConferenceNorth Central Conference
1954 record5–4 (3–3 NCC)
Head coachHarry Gamage (16th season)
Home stadiumInman Field
1954 North Central Conference football standings
Conf  Overall
TeamW L T  W L T
South Dakota State + 5 1 0  7 2 0
Morningside + 5 1 0  5 3 0
South Dakota 3 3 0  5 4 0
North Dakota 3 3 0  4 5 0
Iowa State Teachers 3 3 0  3 5 0
North Dakota State 1 4 1  1 7 1
Augustana (SD) 0 5 1  1 7 1
  • + Conference co-champions

Schedule

DateOpponentSiteResult
September 25at South Dakota MinesW 38–0
October 2AugustanaW 33–6
October 9at North DakotaL 21–27
October 16DrakeW 33–26
October 23at MorningsideL 7–41
October 30South Dakota StateL 19–20
November 6at Iowa State TeachersW 34–33
November 13North Dakota StateW 52–20
November 20at Austin College (TX)L 6–41
gollark: Using hypothetical assembly syntax I haven't actually implemented:```# start of memory to add kittens to(add r1 r0 0x1000) # maybe there would be nice dedicated syntax for "set register" actually# end of kittenized region(add r2 r0 0x1600)(label loop (add r3 r0 40) (poke r3 r1 0) (add r3 r0 94) (poke r3 r1 1) # and so on (add r1 r1 8) (jlt r1 r2 loop))```
gollark: To create RAM kittens, all you need to do is `ADD` the ASCII value of each character into a temporary register, `POKE` them into the right memory location (using the per-instruction `POKE` offset, probably), and then do that in a loop.
gollark: I should probably implement arithmetic instructions then a basic assembler, I guess, because hand-writing machine code is unpleasant.
gollark: What? No. This doesn't really need jumps, except possibly to run it repeatedly.
gollark: Well, it would just be a bunch of POKEs at consecutive memory addresses.

References

  1. "2017 Coyote Football Media Guide". University of South Dakota. 2017. p. 49.
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