1902–03 Swiss Serie A
Statistics of Swiss Super League in the 1902–03 season.
Season | 1902–03 |
---|---|
← 1901–02 1903–04 → |
East
Pos | Team | Pld | W | D | L | GF | GA | GD | Pts |
---|---|---|---|---|---|---|---|---|---|
1 | FC Zürich | 10 | 8 | 1 | 1 | 37 | 9 | +28 | 17 |
2 | Vereinigte FC St. Gallen | 9 | 6 | 2 | 1 | 22 | 6 | +16 | 14 |
3 | Grasshopper Club Zürich | 9 | 5 | 0 | 4 | 26 | 19 | +7 | 10 |
4 | Blue Stars St. Gallen | 9 | 3 | 1 | 5 | 24 | 25 | −1 | 7 |
5 | International Zürich | 9 | 1 | 0 | 8 | 9 | 52 | −43 | 2 |
6 | FC Winterthur | 6 | 1 | 0 | 5 | 7 | 14 | −7 | 2 |
Source: rsssf
Central
Pos | Team | Pld | W | D | L | GF | GA | GD | Pts |
---|---|---|---|---|---|---|---|---|---|
1 | Young Boys Bern | 7 | 6 | 0 | 1 | 29 | 5 | +24 | 12 |
2 | BSC Old Boys Basel | 7 | 5 | 1 | 1 | 16 | 7 | +9 | 11 |
3 | FC Basel | 8 | 3 | 0 | 5 | 13 | 20 | −7 | 6 |
4 | FC Bern | 7 | 1 | 1 | 5 | 10 | 21 | −11 | 3 |
5 | Fortuna Basel (D) | 5 | 1 | 0 | 4 | 3 | 18 | −15 | 2 |
West
Pos | Team | Pld | W | D | L | GF | GA | GD | Pts |
---|---|---|---|---|---|---|---|---|---|
1 | FC Neuchâtel | 6 | 4 | 0 | 2 | 17 | 8 | +9 | 8 |
2 | FC La Chaux-de-Fonds | 6 | 2 | 1 | 3 | 14 | 12 | +2 | 5 |
3 | Lausanne Sports | 6 | 2 | 1 | 3 | 8 | 12 | −4 | 5 |
4 | Servette Genf | 6 | 2 | 0 | 4 | 9 | 16 | −7 | 4 |
Source: rsssf
Final
Pos | Team | Pld | W | D | L | GF | GA | GD | Pts |
---|---|---|---|---|---|---|---|---|---|
1 | Young Boys Bern | 2 | 2 | 0 | 0 | 8 | 1 | +7 | 4 |
2 | FC Zürich | 1 | 0 | 0 | 1 | 1 | 3 | −2 | 0 |
3 | FC Neuchâtel | 1 | 0 | 0 | 1 | 0 | 5 | −5 | 0 |
Source: rsssf
Young Boys Bern won the championship.
Sources
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gollark: (this isn't about a single actual physical molecule or something changing, but the genes for it changing slightly over time and producing different verisons)
gollark: I guess so. If you need, say, ten changes to an enzyme to bring it from one state to a much better one, but it works much worse/totally breaks while it's in the middle of both, it's hard for it to evolve to the better version.
gollark: If one what is stuck?
gollark: I was going to say, though: with human eyes - the light-sensitive bit is behind some other stuff, and while a goal-directed human engineer would probably go "I'll just rotate this thing then", if you don't have a convenient series of changes which still leave everything working in each intermediate state, you can't really get it evolving into the new version.
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