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For a cross-platform project, we are using wxwidgets to create a cross-platform GUI in c++. WxWidgets was installed on Mac OSX 10.7 using macports. We have no problems with compiling our source-code on Linux and Windows.
Compiling our different classes works fine on Mac. However, when we try to link the objects we get the following errors/warnings:
ld: warning: ignoring file ../../obj/games.o, file was built for unsupported file format which is not the architecture being linked (i386)
ld: warning: ignoring file ../../obj/lobby.o, file was built for unsupported file format which is not the architecture being linked (i386)
ld: warning: ignoring file ../../obj/ConfigFile.o, file was built for unsupported file format which is not the architecture being linked (i386)
ld: warning: ignoring file ../../obj/net.o, file was built for unsupported file format which is not the architecture being linked (i386)
ld: warning: ignoring file ../../obj/protocol.o, file was built for unsupported file format which is not the architecture being linked (i386)
Undefined symbols for architecture i386:
"_main", referenced from:
start in crt1.10.6.o
ld: symbol(s) not found for architecture i386
collect2: ld returned 1 exit status
It seems as gcc can't link the files. When we want to compile and link one file at once, we get a working program. As we now have multiple files, which we want to link, we can't do this at once. We use the following makefile:
https://github.com/timvdalen/OGO-2.3/blob/master/src/lobby/Makefile
Our source code is also included there. I use the following version of gcc:
gcc --version
i686-apple-darwin11-llvm-gcc-4.2 (GCC) 4.2.1 (Based on Apple Inc. build 5658) (LLVM build 2336.9.00)
Copyright (C) 2007 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Has anyone an idea how we can link these files?