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I would like to try out WebGL on a laptop with an ATI Mobility Radeon 9000, WinXP/32, DirectX 9.0c.
Some time ago I have gotten it to work with Firefox and software rendering.
However, I heard about ANGLE and that some versions of Chrome support it. So I installed Chrome 11, canary build. Does that support ANGLE? Do I somehow need to activate it?
Because, all WebGL pages that I tried with canary build say something like: "Failed to initialize WebGL"
are you refering to http://code.google.com/p/angleproject/ ?
– akira – 2011-02-17T18:17:08.700Yes, and I only need very basic WebGL support. – feklee – 2011-02-17T18:22:07.340
ATI ship their own OpenGL drivers, why do you need a layer between OpenGL and DirectX? – akira – 2011-02-17T18:30:26.903
Because WebGL needs OpenGL ES 2.0, which the drivers for the Mobility Radeon 9000 doesn't provide. – feklee – 2011-02-17T19:18:24.780
I would also like to have some information about ANGLE and if it is already really used by chrome and/or firefox... if someone knows, please share some information (more than the from the project page) – WarrenFaith – 2011-02-18T17:27:10.023