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I have read about and used software which claims to lower your in-game ping by rerouting the traffic from your client to the gameserver by using some kind of private network and sophisticated algorithms.
I would need to apply something like this to normal TCP traffic. Say I want to send a message from Australia to Denmark and want to achieve the hightest possible speed between sending and receiving the message. Are there services or techniques to maximize the speed of traffic?
Ping uses ICMP, not TCP. Those are two completely separate protocols. – Ron Maupin – 2016-12-26T00:55:17.797
Well, it is supposed to also reduce lag. That would mean the UDP traffic is sped up. If thats possible, it should also be possible to increase TCP speed. – thesys – 2016-12-26T00:59:10.880
1"That would mean the UDP traffic is sped up." No, ICMP is a completely separate protocol than UDP. Ping, and any ICMP, can be routed differently than either TCP or UDP, both of which can be routed differently than the other. In fact, many ISPs will route ICMP and traceroute differently than other traffic in order to keep people from discovering their internal network structure. Some do it to make their networks look better than they are. You simply cannot compare one protocol to another protocol like that. – Ron Maupin – 2016-12-26T01:02:51.200
1You would only be able to affect your local network to the internet provider. You wouldn't be able to speed up anything Beyond that. – cengbrecht – 2016-12-26T01:06:30.977