Just something small that I made for my purposes after reading voodoomsr's comment. Makes it to go left up corner and resizes to my full resolution. Restores as it was before. Can't be used with multiple apps same time.
Thanks voodoomsr
;-Caption
LWIN & LButton::
SetTitleMatchMode, 2
WinGetPos, X, Y, Width, Height, A
WinSet, Style, -0xC00000, A
WinMove,A,,0,0,1920,1080
return
;
;+Caption
LWIN & RButton::
WinSet, Style, +0xC00000, A
WinMove,A,,%X%,%Y%,%Width%,%Height%
Sleep, 1000
Sleep, 1000
return
;
EDIT:
TBH I tried to find something useful for windows that doesn't resize but couldn't find anything (not saying that it's not possible, this was actually my first Autohotkey script).
Well anyhow I made some tweaks like removing unnecessary sleeps, using style that Nelson suggested and making it work with only one button so double-clicking won't override saved variables.
#SingleInstance force
; Exclude the desktop
; Note: Also excludes "My Computer" browsing windows.
; Better detection might be needed to differentiate the parent explorer "ahk_id" from child windows.
; Also seems to disregard accidental Metro interface clicks (Win 8+)
#IfWinNotActive ahk_exe explorer.exe
; Set your resolution (minus decorations like start bars if you wish to leave those on-screen.
w = 1920
h = 1080
w_wasted = 6 ; width used by resize bars
h_wasted = 29 ; width used by caption frame and resize bars
; Window to fullscreen
LWIN & LButton::
SetTitleMatchMode, 2
WinGet Style, Style, A
; 0xC40000 = WS_BORDER (0x800000) + WS_DLGFRAME (0x400000) + WS_SIZEBOX aka WS_THICKFRAME (0x040000)
if(Style & 0xC00000) { ; if has WS_CAPTION. Ignore sizebox value.
WinGetPos, X, Y, Width, Height, A
WinSet, Style, -0xC40000, A ; removes attributes, including sizebox...doesn't do a strict subtraction
WinMove,A,,0,0,w,h
} else {
WinSet, Style, +0xC40000, A
; Note: will set WS_SIZEBOX even if not previously present
if(Width > w - w_wasted) {
Width := %w%-%w_wasted%
}
if(Height > h - h_wasted) {
Height := %h%-%h_wasted%
}
WinMove,A,,%X%,%Y%,%Width%,%Height%
}
WinSet Redraw
Return
For your particular use, though, it depends on which game. Games don't behave like a regular program, when windowed. Some don't even handle this window decoration, and draw directly on the top left corner of the screen, for example. Fact is, it might be hard to find a "universal" solution, as it can depend on how the game is rendered, and how each handles the window mode. – Gnoupi – 2009-09-25T07:56:47.387