C# developer, pretty standard stuff. SOLID and other such principles drive everything I do for the most part. Other than that, polyglot lover of functional programming in Haskell, F#, and javascript. Player of each, master of none.
- Monads are like buckets, that's what they say anyway.
- Monoids are easy! I guess?
- Comonads are just objects... however that works O_o
- Cartography has nothing to do with these things.
Cheers.