Wandering Ghosts
If the player has not discovered any new land for 100 turns, ghosts start spawning. The purpose of this is to kill trapped players, though it can also penalize players who stay in the same area for too long, and can occasionally save players from certain situations like being trapped by a Ratling.
This article is issued from Hyperrogue. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.