Zombine (3.5e Template)

Creating a Zombine

3e Summary:: Zombine are much like zombies, only they retain some of their former sentience. They are driven to kill by cravings for flesh.

Zombine are like zombies, but retain some personality and aren't necessarily evil. However, they feel the urge to consume flesh.

The skin is light green tone, or greyish tone.


Creating a Zombine

"Zombine" is an aqquired template given to creatures who were resurrected as the undead. As a variant rule only, "zombie" becomes "zombine" on the "Create Undead" spell chart. So, what would be resurrected as a zombie would now be a zombine. Alternatively, it could be a choice made by the necromancer. Either way, it allows for zombine to be more interesting monsters.

Size and Type

No size changes. Will saves made by zombine automatically succeed as a natural 20.

Hit Dice

All current and future hd become d12s.

Speed

See below for speed changes.

Armor Class

None other than dexterity change

Attack

As the base race's normal attack.

Full Attack

As normal.

Special Attacks

See below.

Special Qualities

Zombine are of one of a set of archetypes, chosen by the necromancer.

Dashers gain Fast movement in addition to becoming undead. They are leaner than the original creature but similar. Freaks can spit a special dexterity/constitution damage poison. They also get Shriek, usable 3/day. They are hideous. Munchers can consume corpses, healing half (rounded down) the corpse's original hp. In addition, they are always ravenously hungry. They look the most like the original creature, with hair colour, facial features except for eyes (now black and shiny), and even body type-but they are more corpulent versions. Their speed is 20ft. regardless of original speed, and their dexterity is always 3.

All Zombine are immune to flame, frost, and critical hits. They have fast healing/2, and will regenerate all wounds if not completely destroyed (torn to shreds, etc.).


Abilities

See above.

Skills

None

Feats

Munchers have all DEX based feats replaced by Toughness.

Environment

Ruined cities or marshes.

Organization

None

Challenge Rating

Highly variable.

Treasure

Usually none unless the necromancer was nice/stupid/loathed material wealth

Alignment

Chaotic Neutral (or Lawful Neutral if Necromancer is currently controlling them).

Advancement

By HD or character class if the base creature had one (or more)

Level Adjustment

Because zombine must be created, no one can acquire this template.

Also, it is probably too poweful for players.

However, +4 LA is recommended, if players do make a zombine character.



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gollark: it seems overly fate-y.
gollark: I read Gaiman's *Norse Mythology* and quite liked it, but I also don't actually think it's *true* and wouldn't want to live in a Norse-mythology-driven world anyway.
gollark: Can gods communicate via LEDish "candles" instead of flamey ones? It seems a bit of a fire risk.
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