Zombine (3.5e Template)
Creating a Zombine
3e Summary:: Zombine are much like zombies, only they retain some of their former sentience. They are driven to kill by cravings for flesh.
Zombine are like zombies, but retain some personality and aren't necessarily evil. However, they feel the urge to consume flesh.
The skin is light green tone, or greyish tone.
Creating a Zombine
"Zombine" is an aqquired template given to creatures who were resurrected as the undead. As a variant rule only, "zombie" becomes "zombine" on the "Create Undead" spell chart. So, what would be resurrected as a zombie would now be a zombine. Alternatively, it could be a choice made by the necromancer. Either way, it allows for zombine to be more interesting monsters.
Size and Type
No size changes. Will saves made by zombine automatically succeed as a natural 20.
Hit Dice
All current and future hd become d12s.
Speed
See below for speed changes.
Armor Class
None other than dexterity change
Attack
As the base race's normal attack.
Full Attack
As normal.
Special Attacks
See below.
Special Qualities
Zombine are of one of a set of archetypes, chosen by the necromancer.
Dashers gain Fast movement in addition to becoming undead. They are leaner than the original creature but similar. Freaks can spit a special dexterity/constitution damage poison. They also get Shriek, usable 3/day. They are hideous. Munchers can consume corpses, healing half (rounded down) the corpse's original hp. In addition, they are always ravenously hungry. They look the most like the original creature, with hair colour, facial features except for eyes (now black and shiny), and even body type-but they are more corpulent versions. Their speed is 20ft. regardless of original speed, and their dexterity is always 3.
All Zombine are immune to flame, frost, and critical hits. They have fast healing/2, and will regenerate all wounds if not completely destroyed (torn to shreds, etc.).
Abilities
See above.
Skills
None
Feats
Munchers have all DEX based feats replaced by Toughness.
Environment
Ruined cities or marshes.
Organization
None
Challenge Rating
Highly variable.
Treasure
Usually none unless the necromancer was nice/stupid/loathed material wealth
Alignment
Chaotic Neutral (or Lawful Neutral if Necromancer is currently controlling them).
Advancement
By HD or character class if the base creature had one (or more)
Level Adjustment
Because zombine must be created, no one can acquire this template.
Also, it is probably too poweful for players.
However, +4 LA is recommended, if players do make a zombine character.
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