Zombie, Kobold (5e Creature)

Kobold Zombie

Small undead, neutral evil


Armor Class 11
Hit Points 16 (3d6 + 6)
Speed 20 ft.


STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 15 (+2) 3 (-4) 6 (-2) 5 (-3)

Saving Throws Wis +0
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)


Sunlight Sensitivity. While in sunlight, the zombie has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

ACTIONS

Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.


A Kobold Zombie holding an unlit torch,
Source

Undead come in all shapes and sizes, and a kobold zombie is no difference. However, where other zombies are clumsy and somewhat foolish, a kobold zombie is a bit faster and agiler than its larger counterparts, yet not by much.

Undead Nature. A kobold zombie doesn't require air, food, drink, or sleep.


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