Zodar (5e Creature)
Zodar
Medium monstrosity, chaotic neutral Armor Class 18 (natural armour)
Saving Throws Dex +7, Con +11, Wis +6 Siege Monster. The zodar does double damage to object and structures. Magic Weapons. The Zodar's Weapon attacks are magical. Wish. Once in a lifetime a Zodar can cause a powerful Wish to occur. However the result of this power is almost always something that is not widely known and does not draw attention to this secretive race. ACTIONSMultiattack. The zodar makes two melee attacks. Slam. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 18 (2d6 + 10) bludgeoning damage. Bearhug. When a Zodar hits with both arms it can opt to forgo its other attacks and put the opponent in a bear hug. It automatically deals 36 (8d8) bludgeoning damage. Most of the time this will reduce the opponent to mushy pulp in no time. The victim may escape by successfully passing a DC 20 Strength check. Unlikely but it is theoretical possible.
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Zodar are an incredible powerful race of bipeds. They are all identical, standing exactly seven feet tall. Zodar resemble smooth deep-black suits of obsidian plate armor with two small slits which is the helmet. This is actually their exoskeleton, which is comprised of material that seems very similar to the crystal spheres. |
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