Zingibber (5e Creature)

Zingibber

Small plant, neutral


Armor Class 13 (natural armor)
Hit Points 27 (6d6 + 6)
Speed 5 ft., burrow 5 ft.


STR DEX CON INT WIS CHA
7 (-2) 6 (-2) 13 (+1) 12 (+1) 6 (-2) 8 (-1)

Saving Throws Wisdom +3, Wisdom +4
Damage Vulnerabilities fire
Damage Resistances piercing, psychic
Condition Immunities charmed, frightened
Senses passive Perception 10
Languages telepathy 30 ft.
Challenge 2 (450 XP)


False Appearance. While the zingibber remains motionless and buried, it is indistinguishable from a normal flower.

Innate Spellcasting (Psionics). The zingibber's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no components:

At will: bane, vicious mockery
1/day each: confusion

Thaumatropic Roots. A creature that consumes raw zingibber gains a +1 bonus to its spell save DC and spell attack rolls, and must succeed on a DC 11 Wisdom save at the start of each of their turns or behave as though effected by the spell confusion. After the hour is over, these effects end and the creature gains 2 (1d4) level(s) of exhaustion.

ACTIONS

Scream. Each creature within 30 ft. of the zingibber which can hear it must succeed on a DC 14 Wisdom save or become frightened. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the zingibber's Scream for 24 hours.


Art by Jonathan Wojcik

Slow-growing and delicate, this rare botanical is highly prized for the culinary uses of its intensely spicy root-bodies and, when consumed raw, their psychotropic side effects. Direct ingestion of a zingibber's root flesh can exponentially amplify the range and potency of arcane abilities almost instantaneously, though the user may subsequently suffer unpredictably painful or even life threatening withdrawals.
A zingibber's root mass houses many independent, sentient minds, but lacks the intellect to decipher most of the information it receives. The monster's true seat of consciousness lies in its colorful, writhing flowers, which act as loving protectors and guides to the blind, deaf, infantile root beings. When the conglomerate is threatened, the blooms can unleash an excruciating cacophony of ultrasonic babble and confusing telepathic feedback.
Zingibber require large amounts of fresh blood to accelerate their growth, and craftier flowers may find many devious ways to supply it through strategic use of their disorienting chatter.


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