Zamazenta (5e Creature)

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Zamazenta

Large celestial, lawful good


Armor Class 25 (natural armor)
Hit Points 275 (29d10 + 116)
Speed 30 ft.


STR DEX CON INT WIS CHA
22 (+6) 9 (-1) 18 (+4) 16 (+3) 16 (+3) 15 (+2)

Skills Athletics +13, Intimidation +9
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks
Senses passive Perception 13
Languages Celestial, Common, Sylvan
Challenge 22 (41,000 XP)


Legendary Resistance (3/day). If Zamazenta fails a saving throw, it can choose to succeed instead.

Magic Resistance. Zamazenta has advantage on saving throws against spells and other magical effects.

Rejuvenation. If it dies, Zamazenta returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Innate Spellcasting. Zamazenta's spellcasting ability is Constitution (spell save DC 19). Zamazenta can innately cast the following spells, requiring no material components:

At will: shield, shield of faith

3/day each: aura of life, aura of vitality

1/day each: globe of invulnerability

Magic Weapons. Zamazenta's weapon attacks are magical.

ACTIONS

Multiattack. Zamazenta makes three attacks: two with its iron head and one with its behemoth bash.

Behemoth Bash. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 42 (8d8 + 6) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 21 Strength saving throw or fall prone.

Iron Head. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage.

REACTIONS

Dauntless Shield. In response to another creature within 5 feet of it being hit by an attack roll, Zamazenta gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, Zamazenta must be able to see the creature and the attacker.

LEGENDARY ACTIONS

Zamazenta can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Zamazenta regains spent legendary actions at the start of its turn.

Detect. Zamazenta makes a Wisdom (Perception) check.

Wide Guard (Costs 2 Actions). Until the start of its next turn, creatures within 5 feet of Zamazenta gain half cover.

Iron Head (Costs 2 Actions). Zamazenta makes one Iron Head attack.


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gollark: I'm just going to say it's part of the state. That may mean that that rule will need to be edited, but I prefer this.
gollark: No.
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