Yuya Fungami (JJBA Supplement)
Fungami Yuya
Medium humanoid (Human), chaotic neutral Armor Class 17 (natural armor)
Saving Throws Dex +10, Cha +9 Stand Proud Focus. Yuya takes 3 less damage from piercing, slashing, and bludgeoning damage. Any Intimidation checks against Yuya automatically fail. Exploit the Armor. When Yuya successfully hits a creature with a melee attack, his melee attack rolls gain a +1 bonus against the target for 24 hours. This can stack up to +5. Exchange Blows. When Yuya takes damage from a hostile creature or as a bonus action, he makes a DC 11 Constitution saving throw. On a success, he and Highway Star can make 1 additional melee attack on each of their turns. He can only have up to 5 Exchange Blows Stacks at once. Using extra attacks during his turn does not consume the stacks. He may spend 1 stack to make a melee attack against creature without using a reaction. All stacks are lost once initiative ends. When landing an extra attack granted by Exchange Blows, Yuya may expend that stack to cause it to deal full critical damage. Spirit Points. Yuya has 14 spirit points which he may expend. He regains all spirit points at the end of a long rest. ACTIONSUnarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) bludgeoning damage. REACTIONSYou wouldn’t do something as cowardly as kicking an injured person’s ass, would you? When an attack reduces Yuya below 1/2 his hit point maximum, they must make a DC 16 Charisma saving throw. On a failure, they are charmed by him. He may only use this once, regaining use when he reaches his maximum hit points, but can spend 1 spirit point to use it additional times. I'll gladly become a piece of paper. When a creature gains a condition or effect that only targets one creature, Yuya can remove the condition or effect and become subject to it himself. |
|
Highway Star
Medium elemental (Stand), chaotic neutral Armor Class 18 (natural armor)
Saving Throws Dex +13, Cha +9 Manifestation of Will. Any feature that effects Yuya also effects Highway Star. Any damage Highway Star takes is instead dealt to Yuya. Any effect that targets either Highway Star or Yuya targets both of them. Yuya can summon or de-summon Highway Star as a bonus action. If Yuya becomes unconcious, Highway Star instantly de-summons. Highway Star and Yuya use the same action and bonus action, but moving Highway Star uses a free action. Highway Star can only move up to 1 mile of Yuya, and moves in parallel with Yuya when he moves beyond the 1 mile radius. Invisible Force. Only Stand users and creatures with any form of spellcasting can see Highway Star, otherwise it is invisible. A creature that can not see Stands can attempt a DC 25 Wisdom saving throw after being damaged by a Stand. On a success, it can sense Highway Star, and it is no longer invisible to them. Highway Star can phase through creatures/objects and everything seen by Highway Star is also seen by Yuya. Automatic Stand. Highway Star can only attack 1 creature at a time and can only change targets after they have dropped to 0 hit points. 'Malleable. Highway Star can squeeze through gaps as small as 1 foot. ACTIONSUnarmed Strike. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) acid damage and Yuya regains an equal number of hit points, or temporary hit points if he is at his maximum hit points. Trap. Highway Star creates a 60 ft. x 60 ft. room with itself at the center that has a design of Yuya's choosing. Nothing in this room can actively interact with anything physically (i.e. cause damage). This room can be inside an otherwise solid object, but there must always be exactly 1 door.
|
Back to Main Page → 5e Homebrew → Campaign Settings → JoJo's Bizarre Adventure World → Bestiary (JJBA Setting)