Yugito (5e Creature)

Yugito Nii

Medium humanoid (Human), neutral good


Armor Class 18 (Natural Armor)
Hit Points 78 (12d8 + 24)
Speed 50 ft.


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 14 (+2) 16 (+3) 14 (+2) 13 (+1)

Saving Throws Constitution +5, Intelligence +6
Skills Acrobatics +7, Perception +5, Persuasion +6
Senses passive Perception 16
Languages Common
Challenge 8 (3,900 XP)


Chakra. Yugito has 30 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Evasion. When Yugito is targeted by an effect that allows him to make an Intelligence or Wisdom saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.

ACTIONS

Multiattack. Yugito can make 2 unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 9 (2d4 + 4) magical slashing damage.

Great Fireball (8+ Chakra). Yugito exhales a fireball up to 150 feet away. All creatures within a 10 foot radius must attempt a DC 16 Dexterity saving throw. On a failure, they take 34 (8d6 + 3) fire damage. On a success, they take half as much damage. Yugito may increase this damage by 3 (1d6) fire damage for every additional chakra point spent.


Yugito in her typical dress, Source [].

The Jinchuriki of Matatabi, the Two-Tailed Wolf, is among the most respected Jinchuriki for her tactical nature. Hailing from the Hidden Cloud Village, she was ultimately defeated by Hidan and Kakuzu before the Fourth Shinobi World War and temporarily resurrected as one of Obito's Six Paths of Pain, during which she retained her Jinchuriki abilities.


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gollark: I see.
gollark: I, at least, do not really want to be stuck with today's hardware limitations forever.
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gollark: At some point you probably hit physical limits and have to expand *slower*, but you aren't forced to stop.
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