Young Toad (5e Creature)
Young Toad
Medium beast, lawful good Armor Class 17 (natural armour)
Saving Throws Dex +2, Con +4, Wis +3, Cha +3 ACTIONSSlap. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage. Starch Syrup Gun (Recharge 5-6). The toad hocks a 30-foot cone of a thick, sticky liquid. This area becomes difficult terrain, and every creature in range must make a DC 12 Dexterity saving throw. On a failure they are restricted. They may repeat this saving throw at the end of their turn. This can not effect toads.
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Among the younger toads of Mount Myōboku, these toads often act brashly. They follow the hierarchy of toad society willingly, and are trained in combat from when they were tadpoles. |
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