Yookoohoo (5e Class)

A Yookoohoo in the form of an ape
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Yookoohoo

Sitting alone in his or her (you actually can't tell) private castle, a yookoohoo transforms everything about themselves into their preference. The birdcage contains a newt transformed into a bird, the couch used to be a roc, wildflowers have been transformed into tea, there is a crocodile on the floor, formerly an annoying adventurer, and the yookoohoo is in the form of a great ape, knitting stockings wearing a day cap.

Yookoohoo Introduction

You can shapeshift yourself using magical means. At higher levels, you can shapeshift others, and even shapeshift inanimate objects.

Creating a Yookoohoo


Quick Build

You can make a yookoohoo quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Yookoohoo you gain the following class features.

Hit Points

Hit Dice: 1d8 per Yookoohoo level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Yookoohoo level after 1st

Proficiencies

Armor: none
Weapons: simple
Tools:
Saving Throws:
Skills:

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

    Table: The Yookoohoo

    LevelProficiency
    Bonus
    Features—Spell Slots per Spell Level—
    1st2nd3rd4th5th
    1st+2Preferred Demographic
    2nd+2Spellcasting2
    3rd+2Demographic Preference Feature3
    4th+2Ability Score Improvement3
    5th+3Animal Form42
    6th+3Demographic Preference Feature42
    7th+343
    8th+3Ability Score Improvement43
    9th+4Class Transformation432
    10th+4Demographic Preference Feature432
    11th+4Humanoid To Animal433
    12th+4Ability Score Improvement433
    13th+5Monster Form4331
    14th+5Demographic Preference Feature4331
    15th+54332
    16th+5Ability Score Improvement4332
    17th+643331
    18th+6Class To Class43331
    19th+6Ability Score Improvement43332
    20th+643332

    Preferred Demographic

    Starting at first level you choose a preferred size, race, and gender. This is your demographic. For your preferred size and race you may choose from among: tiny/fairy, medium, or giant. For your preferred gender you may choose from among: male, female, or gelding. The preferred sizes of fairies are always tiny, and giants are always huge.

    • As an action, you may change your size and race to or from one that is not your preferred.
    • As an action, you may change your gender back to or from one that is not your preferred.
    • If you are killed you return to the form of the race you were born as within one minute.
    Tiny/Fairy Form
    In your fairy form, your hit points reduce by half, you gain +2 AC, your weight is reduced to 10% of your normal weight, your height drops to 1 foot, and you are tiny.
    • Your preferred tiny form may be from among: 1) Faerie Dragon, 2) Pixie, 3) Pseudodragon, 4) Sprite, 5) Stirge, 6) Weasel.
    • All the tiny forms forms listed above have size tiny, fingers or claws that can work as fingers, and the ability to speak.
    Medium Form
    In your medium form, your hit points, AC and weight remain the same, and your size is medium irrespective of your race size.
    • Your preferred medium form may be from among: 1) chimpanzee, 2) orangutan, 3) were-bear, 4) were-wolf, 5) human, and 6) half-elf. You may speak fluently in any of these forms.
    • All the medium forms listed above have size medium, fingers or claws that can work as fingers, and the ability to speak.
    Giant Form
    your hit points double, you lose -2 AC, and your weight expands to 10x your normal weight, your height increases to 15 feet tall, and you are huge.
    • Your preferred giant form may be a 1) Hill, 2) Cloud, 3) Cyclops, 4) Fire, 5) Stone, 6) Frost, or 7) Storm giant. Or it may be a giant sized 8) Ettin, 9) Ogre, or 10) Troll.

    Spellcasting

    Starting at 2nd level, you may use spells from the bard, druid or wizard spell list.

    • In order to cast a spell, you must change your form into that of a bard, wizard, or druid as an action. When you change into a bard, a musical instrument appears in your hands. When you change into a wizard, a spell book appears in your hands. When you change into a druid, a golden scythe and a bunch of mistletoe appears in your hands. These items disappear if they leave your person, or when you next transform.

    Ability Score Improvement

    When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

    Animal Form

    Starting at 5th level, you may change your own shape to the shape of an animal as an action. Your CR for this transformation is limited to your level - 4. You retain this form for at least 1 minute. You may do this as often as you like.

    • For the purposes of what constitutes an animal, all the creatures in the Monster Manual Appendix A: Miscellaneous Creatures starting on page 317 are animals you can change into.
    • The animal must be of the same size as your preferred demographic. If the animal form you change in to is not normally of your preferred size, you may change into a form of the animal that is of your preferred size. For example, if your size demographic is giant, and you wish to change into a warg you become a giant warg.
    • If you change into an animal that is not of your preferred size, all of your attacks are at disadvantage.

    Class Transformation

    Starting at 9th Level you may change your class to any other class for 1 hour at a level half of yours rounded down. You may do this once per day. You regain this ability after the end of along rest.

    Humanoid To Animal

    Starting at 11th level you may change any humanoid's shape to the shape of an animal as an action. You may also change any animal 's shape to that of a humanoid as an action.

    • In either case, the duration is instant
    • The effect is permanent until dispelled, remove cursed, or changed again by a yookoohoo. If the yookoohoo turns a humanoid into a green monkey, that effect is permanent and may not be changed short of a true polymorph or wish spell or divine intervention.
    • You may use this feature to change a humanoid to another humanoid or one animal to another animal, but this requires two uses of this feature.
    • You regain the use of this feature after a short or long rest.
    Animal Form of a Humanoid
    • The resulting animal form of a humanoid can talk, and as long as the resulting form has separate claws, these work as fingers.
    • A changed humanoid retains its wisdom, intelligence, all memories, and all skills as long as they can be performed by the new form within reason.
    • The changed humanoid does not gain the senses and instincts of the creature it is changed in to.
    Humanoid Form of an Animal
    • A changed animal retains its instincts and memories, and if its intelligence was below 3 it now has an intelligence of 3.
    • The animal retains its hit points and can speak and manipulate items but does not gain any abilities. For example changing a wolf into a soldier does not give it fighting abilities.

    Monster Form

    Starting at 13th level, you may change your form into the form of any monster.

    Class To Class

    Starting at 18th level you may change any other creature's shape and class to that of any other shape and class at a level one third of your's rounded up.

    • If you change a transformed creature to its original shape and class, it regains all levels that it might have lost.
    • This change is permanent.


    Preferred Demographics

    You have two preferred demographic. One is your size and race. One is your gender.

    Demographic Preference Feature

    As an action you may shift to or from any of the forms described below.

    • You only get the Preferred demographic features if the form you choose is in your preferred demographic.
    • If you are unconscious, you may not change your form as an action.

    Giant Size Preference

    Giant is your preferred size and form. You must select a preferred giant form which may be a

    1) Hill, 2) Cloud, 3) Cyclops, 4) Fire, 5) Stone, 6) Frost, or 7) Storm giant. Or it may be a giant sized 8) Ettin, 9) Ogre, or 10) Troll.

    Your standard height is 15 feet. Your standard HP are twice your base HP. Your standard AC is -2 from your base AC. Your size is huge.

    Frost Giant Cold Resistance
    • Starting at 3rd level you have resistance to cold while you are in your frost giant form.
    Fire Giant Fire Resistance
    • Starting at 6th level you have resistance to fire while you are in your fire giant form.
    Storm Giant Lighting Strike
    • Starting at 10th level, you can call down 5d6 lightning strike on one target within 60 feet while you are in your storm giant form. It takes 1 minute to call the storm clouds to do this. You must remain in storm giant form for the entire minute in order for this to work.
    Troll Form Regeneration
    • Starting at 14th level, you can regenerate HP equal to half your level rounded down at the end of your turn while you are in your giant troll form.

    Fairy Size Preference

    You must choose your preferred tiny sized creature. In all cases you have fingers and can talk. In all cases you can either fly or climb. If you can fly your flying speed is 40 feet. If you can climb your climbing speed is 20 feet. Your movement is also 20 feet.

    1) sprite, 2) pseudodragon, 3) faerie dragon, 4) pixie, 5) monkey, 6) green monkey, 7) weasel (with climbing), 8) tiny goblin (with climbing), 9) tiny kobold (with wings), 10) tiny myconid (with flying).

    Pixie or Faerie Dragon Form Telempathy
    • Starting at 3rd level,
    Sprite Form Invisibility
    • Starting at 6th level,
    Pseudodragon Form Sting
    • Starting at 10th level,
    Myconid Form Telepathy Spores
    • Starting at 14th level,

    Medium Size Preference

    You must select a preferred medium form. In all cases you have fingers and can speak.

    1) Female adult human, 2) male adult human, 3) were-wolf with fingers, 4) were-bear with fingers, 5) medium chimpanzee, 6) orangutan, 7) half-elf, 8) elf, 9) dwarf, 10) panther with fingers.

    Your standard height is 6 feet. Your standard HP equal your base HP. Your standard AC equals your base AC. Your size is medium.

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    Spell List

    You know all of the spells on the basic spell list and additional spells based on your subclass.

    1st Level

    <!-1st level spell list->

    2nd Level

    <!-2nd level spell list->

    3rd Level

    <!-3rd level spell list->

    4th Level

    <!-4th level spell list->

    5th Level

    <!-5th level spell list->

    Multiclassing

    Prerequisites. To qualify for multiclassing into the yookoohoo class, you must meet these prerequisites: You must have a Constitution of at least 16, and an Intelligence of at least 13.

    Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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