Yautja Elder (4e Paragon Path)
I can see and smell my prey but they can’t see me watching them.
Prerequisite: Yautja
Yautja culture in general is based on the concept of The Hunt. Whereas humans on earth were agrarian, the yautjas never stayed in just one place. Their culture revolves around the concept of hunting and stalking prey. Very similar to a pack mentality, the strongest and most efficient member of the Clan is the leader. This alpha male controls the actions of the group.
The Predators appear to value other predatory species as the most challenging targets - this would also explain their preference for hunting humans, another highly successful predatory species. As a rite of passage into adulthood, each young male yautja trained for the hunt of xenomorphs there ultimate prey.
Yautja Elder Path Features
- Hunter Action (11th Level): When you spend an action point to make an attack, you can shift a number of squares equal to your wisdom modifier as a free action before or after the attack.
- Killing blow (11th Level): When you hit a prone target with a melee attack, the attack deals 1d6 extra damage. The extra damage increases to 2d6 at 21st level.
- Silent Hunter (16th Level): You roll twice whenever you make a stealth check and use either result.
Back to Main Page → 4e Homebrew → Classes, Paragon Paths, and Epic Destinies → Paragon Paths