Xorn Crusthide (5e Creature)

Xorn Crusthide

Large elemental, neutral


Armor Class 21 (natural armour)
Hit Points 229 (17d10 + 136)
Speed 20 ft., burrow 20 ft.


STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 26 (+8) 11 (+0) 10 (+0) 11 (+0)

Skills Perception +12, Stealth +6
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 22
Languages Terran
Challenge 17 (18,000 XP)


Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.

Magic Resistance. The xorn has advantage on saving throws against spells and other magical effects.

Stone Camouflage. The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Treasure Sense. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.

ACTIONS

Multiattack. The xorn makes three claw attacks and one bite attack.

Claw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) slashing damage.

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) piercing damage.


A xorn crusthide is a powerful and large xorn that has grown massive after years of feasting on precious minerals. Its stony hide is all but impregnable, as mundane weapons harmlessly bounce off and even those wielding weapons empowered by magic or the strength of adamantine find it hard to land decisive blows upon the xorn.
Some property of the xorn's mighty hide even snuffs magic used against it, a property that lingers even after the xorn dies. Fragments of this hide are sometimes worked into magic items intended to protect against magic, though the sheer weight of these fragments means that few such items intended for use by humanoids are larger than shields, though xorn understandably have a dim view of those that use such items.


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