Xenomorph, Praetorian (5e Creature)

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Xenomorph Praetorian

Medium monstrosity, unaligned


Armor Class 18 (natural)
Hit Points 126 (12d10+60)
Speed 40 ft., clim 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 17 (+3) 7 (-2) 14 (+2) 8 (-1)

Saving Throws Str +7, Con +6
Skills Perception +7
Damage Resistances fire
Damage Immunities acid
Condition Immunities blinded, charmed
Senses Darkvision 60 ft., passive perception 16
Languages unknown
Challenge 8 (3,900 XP)


Acid Blood. Any non magical weapon made of metal or wood that hits the Praetorian corrodes. After dealing damage, the weapon gains a permanent and cumulative -1 penalty to damage rolls. If it drops to -5 the weapons is destroyed.

Grappler. If the Praetorian hits the target with both claws, it can graplle the target as a bonus action. If the target is grappled, the escape is DC 17.

Spider Climb. The Praetorian can climb difficult surfaces, without the need to make an ability check.

Thick Skull. When attacked from the front the preatorian has resistance to bludgeoning, slashing and piercing damage from non magical weapons.

ACTIONS

Multiattack. The Praetorian makes two claw attacks or one claw attack and one tail spear attack.

Claws. melee weapon attack: +7 to hit, reach 5 ft., one target, Hit: 16 (2d10+5) slashing damage.

Tail Spear. melee weapon attack: +7 to hit, reach 10 ft., one target, hit: 19(4d6+5) piercing damage.

Inner Jaw. melee weapon attack: +7 to hit, one target that is grappled by the Praetorian, Hit: 16 (2d10+5) piercing damage and 10 (3d6) acid damage.


Preatorians are the second highest cast of the Xenomorph hive hierarchy. They serve as guards of the queen and rarely go outside the hive. They are among the biggest and strongest Xenomorphs, usually standing at 10 feet tall.


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