XP On Demand (5e Variant Rule)

XP On Demand

This optional rule is inspired by The Elder Scrolls franchise. Instead of earning XP by killing enemies, or role playing, or for reaching a milestone, you earn it for taking risks and being successful. The bigger the risk you take, the bigger the reward you stand to gain.

This is done on a check-by-check basis. Basically, you earn XP equal to your % chance to fail every time you make a check or save. So, for instance, a DC 10 STR check with a modifier of 0 has a 45% chance of failure, earning you 45 xp if you succeed.

  • If you roll with advantage, halve your XP rewards, and double your failure consequences if you have them.
  • If you roll with disadvantage, double your XP rewards, and halve your failure consequences if you have them.

There are also several ways to handle failure conditions:

Runny. If you fail a roll, you learn from your mistakes, earning XP equal to your chance to succeed. So, you learn the most from your biggest successes and your biggest failures.

Soft. If you fail a roll, you learn from your mistakes, earning XP equal to half your chance to succeed.

Medium. If you fail a roll, you still earn 1 XP, or earn 0 XP, depending on the DM's discretion.

Hard. If you fail a roll, you lose XP equal to half your chance to succeed.

Crispy. If you fail a roll, you lose XP equal to your chance to succeed. (This model is not reasonable or realistic; it's just mean.)

Probability

Following is a handy reference chart showing your chance to succeed any given roll with an ability modifier. The pattern in the chart should be quite clear, so finding probabilities for rolls outside the chart's limits should be rather simple.

Probability Chart*
DC/MOD-5-4-3-2-10+1+2+3+4+5
30 00000000000
29 00000000000
28 00000000000
29 00000000000
28 00000000000
27 00000000000
26 00000000000
25 0 0 0 0 0 0 0 0 0 0 5
24 000000000510
23 0000000051015
22 00000005101520
21 000000510152025
20 0 0 0 0 0 5 10 15 20 25 30
19 00005101520253035
18 000510152025303540
17 0051015202530354045
16 05101520253035404550
15 5 10 15 20 25 30 35 40 45 50 55
14 1015202530354045505560
13 1520253035404550556065
12 2025303540455055606570
11 2530354045505560657075
10 30 35 40 45 50 55* 60 65 70 75 80
9 3540455055606570758085
8 4045505560657075808590
7 4550556065707580859095
6 50556065707580859095100
5 55 60 65 70 75 80 85 90 95 100 100
4 6065707580859095100100100
3 65707580859095100100100100
2 707580859095100100100100100
1 7580859095100100100100100100
0 80859095100100100100100100100
  1. Rows for DC benchmarks are in bold.
  2. Probabilities are for chance to succeed. Invert for chance to fail.
  3. If everything seems off by 5%, remember that the minimum natural result on a d20 is 1, not 0.

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