Wyrm Green Dragon (5e Creature)

Wyrm Green Dragon

Gargantuan dragon, lawful evil


Armor Class 24 (natural armor)
Hit Points 481 (26d20 + 208)
Speed 40 ft., fly 120 ft., swim 40 ft.


STR DEX CON INT WIS CHA
28 (+9) 12 (+1) 26 (+8) 22 (+6) 20 (+5) 22 (+6)

Saving Throws Dex +9, Con +16, Wis +13, Cha +14
Skills Deception +14, Insight +13, Investigation +14, Perception +21, Persuasion +14, Stealth +9
Damage Immunities poison; bludgeoning, piercing and slashing damage from nonmagical attacks
Condition Immunities charmed, frightened, paralyzed, poisoned, stunned
Senses blindsight 60 ft., darkvision 240 ft., passive Perception 31
Languages Common, Draconic
Challenge 28 (120,000 XP)


Amphibious. The dragon can breathe air and water.

Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

ACTIONS

Multiattack. The dragon can use its Frightful Presence. It then makes four attacks: one with its bite and three with its claws.

Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 14 (4d6) poison damage.

Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.

Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 22 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Poison Breath (Recharge 4-6). The dragon exhales poison in a 120-foot cone. Each creature in that cone must make a DC 24 Constitution saving throw, taking 87 (25d6) poison damage on a failed save, or half as much damage on a successful one.

LEGENDARY ACTIONS

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

See 5e SRD:Dragons.


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