Wyrm Blue Dragon (5e Creature)
Wyrm Blue Dragon
Gargantuan dragon, lawful evil Armor Class 24 (Natural Armor)
Saving Throws Dex +8, Con + 17, Int +12, Wis +12, Cha +14 Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects. Magic Weapons. The Dragon's weapon attacks are magical. Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead. ACTIONSMultiattack. The dragon can use its Frightful Presence. It then makes four attacks: one with its bite and three with its claws. Bite. Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 11 (2d10) lightning damage. Claw. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage. Tail. Melee Weapon Attack:+ 18 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage. Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 22 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. Lightning Breath (Recharge 4-6). The dragon exhales lightning in a 150-foot line that is 10 feet wide. Each creature in that line must make a DC 25 Dexterity saving throw, taking 99 (18d10) lightning damage on a failed save, or half as much damage on a successful one. LEGENDARY ACTIONSThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. Detect. The dragon makes a Wisdom (Perception) check. |
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