Wyrd Reconstruction (5e Spell)
You raise your arms and channel the power of the occult to haphazardly mend a creature's wounds, with risk of injury. Target a humanoid within range. It regains 1d4 Hit Points and makes a Constitution saving throw (your spell save DC). On a failed save, the target takes 1d10 necrotic damage.
Necromancy cantrip | |
Casting time: | 1 action |
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Range: | 30 ft |
Components: | V, S |
Duration: | Instantaneous |
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