Wyrd Reconstruction (5e Spell)

You raise your arms and channel the power of the occult to haphazardly mend a creature's wounds, with risk of injury. Target a humanoid within range. It regains 1d4 Hit Points and makes a Constitution saving throw (your spell save DC). On a failed save, the target takes 1d10 necrotic damage.

Wyrd Reconstruction
Necromancy cantrip
Casting time: 1 action
Range: 30 ft
Components: V, S
Duration: Instantaneous



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