Wonderful Chocobo (3.5e Template)

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A hatching Wonderful Chocobo.

Wonderful Chocobo

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3e Summary::Some chocobos are exceptional examples of their species, having great speed, endurance, and abilities. These chocobos are wonderful chocobos.

When a chocobo is born, it may be a paragon of its kind, possessing greater resistances, speed, supportive qualities, and even combat capabilities. These chocobos are called wonderful chocobos.

Wonderful Yellow Chocobo
Wonderful Red Chocobo
Wonderful Purple Chocobo
Wonderful Dark Blue Chocobo
Wonderful Brown Chocobo
Wonderful White Chocobo
Wonderful Green Chocobo
Wonderful Light Blue Chocobo
Wonderful Black Chocobo
Wonderful Gray Chocobo
Wonderful Gold Chocobo

Creating a Wonderful Chocobo

This template is an inherited template, acquirable only by chcobos when having two chocobos breed. For more information, see the Chocobo Breeding Rules.

Size and Type

Size remains the same, as does type.

Hit Dice

The wonderful chocobo gains the full effect and benefit of 2 Hit Dice (when at full maturity).

Speed

The chocobo's base land speed does not change, but its Chocobo Run extraordinary ability becomes the Improved Chocobo Run extraordinary ability, which functions exactly as Chocobo Run except that it allows the chocobo to move three times its base land speed instead of twice.

Armor Class

Natural armor bonus for a wonderful chocobo increases by +2.

Attack

A wonderful chocobo is treated as a creature of one size category larger when determining its claw damage (effectively gaining the benefit of the Improved Natural Attack (claw) feat).

Full Attack

A wonderful chocobo is treated as having the Multiattack feat when using its natural weapons.

Special Attacks

The creature gains the Choco Cure extraordinary ability, or the ability improves to heal 3d8 plus the chocobo's full number of hit dice (instead of half the chocobo's number of hit dice).

Special Qualities

A wonderful chocobo gains improved energy resistance and damage reduction, increasing the energy resistance by 10 and the damage reduction by 5.

If the chocobo has energy resistance, but not damage reduction, the chocobo improves it energy resistance by 10 and gains Damage Reduction 5/.

If the chocobo does not have energy resistance, the chocobo instead gains Damage Reduction 10/ or improves its existing damage reduction by 10.

If a chocobo has Spell Resistance, the chocobo gains a +2 racial bonus to their spell resistance.

Abilities

A chocobo's Strength and Wisdom each increase by +2.

Skills

A wonderful chocobo gains a +4 racial bonus on listen and spot checks

Feats

As stated above, a wonderful chocobo is treated as having the Improved Natural Attack (claw) and Multiattack feats.

Environment

As a normal chocobo of its kind

Organization

As a normal chocobo of its kind.

Challenge Rating

The challenge rating of a wonderful chocobo increases by 2

Treasure

Triple coins, but otherwise normal.

Alignment

Always Neutral

Advancement

As normal for the chocobo's base.

Level Adjustment

-


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gollark: Also, they can ionise things without stopping.
gollark: My physics knowledge is obviously not really that complete, and you're not being very specific, but it's probably that they can only go through a bit of matter, or at least are *sometimes* absorbed and sometimes go through.
gollark: It seems harder to shield humans and the weird biological processes which get affected against radiation than computers, where it basically just boils down to more redundancy and possibly better materials/processes.
gollark: (there's ECC support in RAM and SSDs and stuff, but as far as I know they just put radiation shielding on for CPUs)
gollark: Stuff is generally not designed for an environment where bits might be flipped randomly at some point, though.
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