Wolf (5e Class)
Wolf
A man walks by, wearing black silk robes with a purple sash, and pats the head of someone wearing a mask that resembles a snarling wolf. Moments later, that masked person is seen later in an alley, dragging a body away into the night. Somewhere else in the city, another Masked person is seen stopping a robbery. All for the pack, Tsukuyomi's Will be Done.
Wolves of a Pack
Most wolves are seen travelling in packs, and this group is no different. These wolves have one master, that they serve full heartedly. They enact his will, they hold his best interests at heart, and they will do anything to ensure both his and the packs safety are paramount. Going against these folks is not a very wise decision, as that tends to have someone disappear, without a trace.
Creating a Wolf
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Wolves are found when crossing paths with their leader known to all as Tsukuyomi. Now, your reasons for joining are your own, but you have been given an opportunity, and you have been given a family. What can you contribute to the pack, little one?
- Quick Build
You can make a Wolf quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Wisdom. Second, choose any background.
Class Features
As a Wolf you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Wolf level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Wolf level after 1st
- Proficiencies
Armor: Light, and shields
Weapons: Simple, Martial
Tools: Lockpick set
Saving Throws: Dexterity, Wisdom
Skills: Perception, Concentration, Investigation
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) Studded Leather Armor or (b) Traveler's Cloak
- (a) Katana or (b) 2 Daggers or (c) 1 Martial Weapon
- Lockpick Set
- If you are using starting wealth, you have 1d4*1d10 gold in funds.
Level | Proficiency Bonus | Features |
---|---|---|
1st | +2 | Devoted |
2nd | +2 | <!-Class Feature2-> |
3rd | +2 | <!-Class Feature3-> |
4th | +2 | Ability Score Improvement |
5th | +3 | — |
6th | +3 | — |
7th | +3 | — |
8th | +3 | Ability Score Improvement |
9th | +4 | — |
10th | +4 | — |
11th | +4 | — |
12th | +4 | Ability Score Improvement |
13th | +5 | — |
14th | +5 | — |
15th | +5 | — |
16th | +5 | Ability Score Improvement |
17th | +6 | — |
18th | +6 | — |
19th | +6 | Ability Score Improvement |
20th | +6 | — |
<!-Class Feature->
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<!-Subclass Feature->
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Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
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<!-Class Option 2->
<!-Introduce this subclass here->
- <!-Class Feature->
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Spell List
You know all of the spells on the basic spell list and additional spells based on your subclass.
- 1st Level
<!-1st level spell list->
- 2nd Level
<!-2nd level spell list->
- 3rd Level
<!-3rd level spell list->
- 4th Level
<!-4th level spell list->
- 5th Level
<!-5th level spell list->
Multiclassing
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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