Wolf (5e Class)

This page is incomplete and/or lacking flavor. Reason: Almost no class page is in a finished state when it is first posted. For guidance, see the 5e Class Design Guide.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Wolf

A man walks by, wearing black silk robes with a purple sash, and pats the head of someone wearing a mask that resembles a snarling wolf. Moments later, that masked person is seen later in an alley, dragging a body away into the night. Somewhere else in the city, another Masked person is seen stopping a robbery. All for the pack, Tsukuyomi's Will be Done.

Wolves of a Pack

Most wolves are seen travelling in packs, and this group is no different. These wolves have one master, that they serve full heartedly. They enact his will, they hold his best interests at heart, and they will do anything to ensure both his and the packs safety are paramount. Going against these folks is not a very wise decision, as that tends to have someone disappear, without a trace.

Creating a Wolf

{{{3}}}

Wolves are found when crossing paths with their leader known to all as Tsukuyomi. Now, your reasons for joining are your own, but you have been given an opportunity, and you have been given a family. What can you contribute to the pack, little one?

Quick Build

You can make a Wolf quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Wisdom. Second, choose any background.

Class Features

As a Wolf you gain the following class features.

Hit Points

Hit Dice: 1d8 per Wolf level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Wolf level after 1st

Proficiencies

Armor: Light, and shields
Weapons: Simple, Martial
Tools: Lockpick set
Saving Throws: Dexterity, Wisdom
Skills: Perception, Concentration, Investigation

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Studded Leather Armor or (b) Traveler's Cloak
  • (a) Katana or (b) 2 Daggers or (c) 1 Martial Weapon
  • Lockpick Set
  • If you are using starting wealth, you have 1d4*1d10 gold in funds.

Table: The Wolf

LevelProficiency
Bonus
Features
1st+2Devoted
2nd+2<!-Class Feature2->
3rd+2<!-Class Feature3->
4th+2Ability Score Improvement
5th+3
6th+3
7th+3
8th+3Ability Score Improvement
9th+4
10th+4
11th+4
12th+4Ability Score Improvement
13th+5
14th+5
15th+5
16th+5Ability Score Improvement
17th+6
18th+6
19th+6Ability Score Improvement
20th+6

<!-Class Feature->

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

<!-Subclass Feature->

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->

<!-Class feature game rule information->


<!-Class Option 1->

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing


Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

0.00
(0 votes)

Back to Main Page 5e Homebrew Classes

gollark: Which is still HIGHLY dodecahedral and dependent on columns' order.
gollark: I'm not actually entirely sure, but it would involve a bunch of meddling with a "cursor", and you would have to get each column by index instead of name.
gollark: See? This is quite nice. It turns the results into a usable and non-annoying form. It uses prepared statements for efficiency.
gollark: This is the example:```javascriptconst db = require('better-sqlite3')('foobar.db', options); const row = db.prepare('SELECT * FROM users WHERE id = ?').get(userId);console.log(row.firstName, row.lastName, row.email);```
gollark: I didn't mean to EXECUTE it.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.