Winged Goblin (5e Creature)

Winged Goblin

Small humanoid (goblinoid), neutral evil


Armor Class 15 (leather armour, shield)
Hit Points 9 (2d6 + 2)
Speed 20 ft., fly 40 ft.


STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 12 (+1) 10 (+0) 11 (+0) 9 (-1)

Skills Stealth +6
Senses darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Challenge 1/2 (100 XP)


Winged Escape. The goblin can take the Disengage action as a bonus action on each of its turns.

ACTIONS

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.


Created either through a very fortunate effort of natural selection, a wizard with a sadistic streak against the rest of the world or a timely burst of wild magic, winged goblins are goblins that have developed the wings and hollow bones of birds attached to the malevolent greed and violence of their grounded cousins.
Winged goblins are frequently found leading smaller groups of goblins as a tribe leader or occasionally as a focus of worship. Hobgoblins employ winged goblins as scouts and harrying forces.


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