Wind Manipulation (3.5e Spell)
Cast as a free action equal to your Wisdom mod, can also be casted outside of your turn, manipulate the wind to form barriers, weapons, move objects/people, or enhance attributes using varies commands.
Evocation | |
Level: | Air 0 |
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Casting time: | Instantaneous |
Range: | 15 ft radius around caster |
Duration: | 5 min./level |
Wind Barrier: The caster can manipulate the wind to make a barrier around the caster or ally giving the target an AC bonus equal to caster level.
Wind Blade: Caster uses the wind to increase the damage output of their weapon by adding 1d6/caster level (max 10d6).
Wind Move: The caster can use the wind to move small objects with little effort within the range of the spell, moving people will require a concentration check of DC 15.
Wind Enhance: The caster can use the wind to enhance their natural abilities, increasing their speed by 5' per caster level, jump by 1 rank per caster level, and reflexes by +1 per caster level.
Wind Bullet: This spell can be used as an attack dealing 1d6 per caster level bludgeoning damage (max 10d6).
Wind Slash: This spell can be used as an attack dealing 1d6 per caster level slashing damage(max 10d6).
Wind Pierce: This spell can be used as an attack dealing 1d6 per caster level piercing damage(max 10d6).
Use for high level gestalt games
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