Wind Manipulation (3.5e Spell)

Cast as a free action equal to your Wisdom mod, can also be casted outside of your turn, manipulate the wind to form barriers, weapons, move objects/people, or enhance attributes using varies commands.

Wind Manipulation
Evocation
Level: Air 0
Casting time: Instantaneous
Range: 15 ft radius around caster
Duration: 5 min./level

Wind Barrier: The caster can manipulate the wind to make a barrier around the caster or ally giving the target an AC bonus equal to caster level.

Wind Blade: Caster uses the wind to increase the damage output of their weapon by adding 1d6/caster level (max 10d6).

Wind Move: The caster can use the wind to move small objects with little effort within the range of the spell, moving people will require a concentration check of DC 15.

Wind Enhance: The caster can use the wind to enhance their natural abilities, increasing their speed by 5' per caster level, jump by 1 rank per caster level, and reflexes by +1 per caster level.

Wind Bullet: This spell can be used as an attack dealing 1d6 per caster level bludgeoning damage (max 10d6).

Wind Slash: This spell can be used as an attack dealing 1d6 per caster level slashing damage(max 10d6).

Wind Pierce: This spell can be used as an attack dealing 1d6 per caster level piercing damage(max 10d6).

Use for high level gestalt games



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