Wimpod (5e Creature)
Wimpod
Tiny elemental, any alignment Armor Class 12
Skills Perception +3 Amphibious. The wimpod can breathe air and water. Coward. The wimpod has disadvantage on saving throws against being frightened Wimp Out. The wimpod can take the Dash or Disengage action as a bonus action. ACTIONSStruggle Bug. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. If the target is a creature, it has disadvantage on all attack rolls until the end of its next turn.
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