Whale Zombie (5e Creature)
Huge undead, neutral evil Armor Class 12 (natural armor)
Saving Throws Wis +1 Echolocation. The whale can't use its blindsight while deafened. Keen Hearing. The whale has advantage on Wisdom (Perception) checks that rely on hearing. Undead Fortitude. If damage reduces the whale to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the whale drops to 1 hit point instead. ACTIONSBite. Melee Weapon Attack: +6 to hit, reaach 5 ft., one target. Hit: 21 (5d6 + 4) piercing damage.
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This is a killer whale with the zombie template applied to it. Undead Nature. A whale zombie does not require air, food, drink, or sleep. |
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