Weresnake (5e Creature)
Weresnake
Medium humanoid (human, shapechanger), neutral evil Armor Class 14
Skills Perception +2, Stealth +6 Shapechanger. The weresnake can use its action to polymorph into a snake-humanoid hybrid or into a giant poisonous snake, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. ACTIONSMultiattack (Humanoid or Hybrid Form Only). The weresnake makes two attacks, only one of which can be a bite. Bite (Snake or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the target is a humanoid and fails its Constitution saving throw, it is cursed with weresnake lycanthropy. Scimitar (Humanoid or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. Longbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
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Weresnakes are cunning and manipulative lycanthropes. In humanoid form, a weresnake has somewhat reptilian eyes and constantly flicks its tongue about like a snake. Even in humanoid form, a weresnake likes eating rats and other rodents. In battle, a weresnake attempts to ambush foes and poison them with a powerful bite, and it bites at every opportunity. Some weresnakes serve nagas and yuan-ti, while others strike out alone as assassins and spies. Characters as WeresnakesThe character gains a Dexterity of 18 if his or her score isn't already higher. Attack and damage rolls for the bite are based on whichever is higher of the character's Strength and Dexterity. |
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