Wave Controller (5e Class)
Wave Controller
Position from the webtoon comic, Tower of God, made to be used in a campaign based around the setting of the comic. Can be used in other campaigns if allowed by DM.
Creating a Wave Controller
How did you learn to control Shinsu? Did you learn from a ranker or did you just have immense talent and figure it out on your own? Did you come from a great family who is known to have great prowess in controlling shinsu?
- Quick Build
You can make a Wave Controller quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Dexterity. Second, choose the Hermit background.
Class Features
As a Wave Controller you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Wave Controller level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Wave Controller level after 1st
- Proficiencies
Armor: light
Weapons: Simple weapons
Tools: None
Saving Throws: Dexterity, Intelligence
Skills: Choose any three
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- a simple weapon
- an explorer's pack
- component pouch
- If you are using starting wealth, you have 5d4x10 gp in funds.
Level | Proficiency Bonus | Martial Arts | Features | # of baangs |
---|---|---|---|---|
1st | +2 | - | Shinsu Control | 1 |
2nd | +2 | 1d4 | Martial Arts, Shinsu Armor | 1 |
3rd | +2 | 1d4 | Shinsu Quality, Controller Type | 2 |
4th | +2 | 1d6 | Ability Score Improvement, Deflect Missiles | 2 |
5th | +3 | 1d6 | Position feature, Extra attack | 2 |
6th | +3 | 1d6 | Shinsu Quality | 3 |
7th | +3 | 1d6 | Evasion | 3 |
8th | +3 | 1d6 | Ability Score Improvement | 3 |
9th | +4 | 1d8 | Shinsu resistance | 4 |
10th | +4 | 1d8 | Position feature, Fast Skip | 4 |
11th | +4 | 1d8 | Shinsu Quality | 4 |
12th | +4 | 1d8 | Ability Score Improvement, Extra attack (2) | 5 |
13th | +5 | 1d8 | — | 5 |
14th | +5 | 1d10 | Position feature | 5 |
15th | +5 | 1d10 | Timeless Body | 6 |
16th | +5 | 1d10 | Ability Score Improvement, Shinsu Quality | 6 |
17th | +6 | 1d10 | Shinsu resistance | 6 |
18th | +6 | 1d12 | — | 7 |
19th | +6 | 1d12 | Ability Score Improvement, Extra attack (3) | 7 |
20th | +6 | 1d12 | Shinsu Master | 8 |
Shinsu Control
At first level, you can manifest a tiny glowing orb known as a baang, and you can use it to attack others.
The baang has a range of 120/180ft., and does 1D4 damage on a hit, the baang immediately returns to you.
At Higher Levels: you can manifest another baang at 3rd level, and you can manifest one more every 3 levels afterwards. 6th (3), 9th (4), 12th (5), 15th (6), 18th (7), 20th (8), the damage also increases following the martial arts die table.
Martial Arts
Starting at the 2nd level, you've learned to handle yourself in a close quarters fight. Your control over shinsu has enabled you to strengthen your body, making your unarmed strikes more powerful.
You gain the following benefits when unarmed and not wearing armor or wielding a shield:
- Unarmed strikes count as finesse weapons (if they weren't already), allowing you to use either Dexterity or Strength for attack and damage rolls with those weapons.
- You can use a d4 in place of the normal weapon damage dice with unarmed strikes. This die increases as you gain wave controller levels, as shown on the table above.
- When you use the Attack action with an unarmed strike on your turn, you may make one unarmed strike as a bonus action.
Shinsu Armor
Enhancing your body with shinsu has granted you a kind of natural armor.
Starting at the 2nd level, while wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Intelligence modifier.
Shinsu Quality
Choose one element: Acid, Fire, Ice(Cold), Lightning, Soul(necrotic), Poison, Rock(Bludgeoning) or Divine(radiant).
Starting at the 3rd level, when you make an unarmed strike or make an attack with a baang, you may change the damage to the chosen type. This counts as magical damage in order to overcome resistance and immunity.
At 6th, 11th and 16th levels you can choose again. If you choose the same element twice, you deal an additional damage equal to your Intelligence modifier of the chosen type on a hit.
Ability Score Increase
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Deflect Missiles
Starting at the 4th level, you may use your reaction when you are hit by a ranged weapon attack to deflect or catch the missile. When you do so, the damage you take is reduced by 1d10 + your Dexterity modifier + your wave controller level.
If you reduce the damage to 0 in this way, you can catch the missile if it is small enough for you to hold in one hand and you have a hand free.
Extra Attack
At 5th level, your training with your baangs has allowed you to manipulate them even faster. You can make 2 attacks as part of the attack action, instead of one. At Higher Levels: The number of attack you can make increases to 3 at 12th level, and again to 4 at 19th level.
Evasion
At 7th level, your instinctive agility lets you dodge out of the way of certain attacks, such as a dragon's breath or a fireball. When you are subjected to an effect that fores you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and half damage if you fail.
Shinsu Resistance
At 9th level and again at 17th level, you gain resistance to one type of damage that you chose for the Shinsu Quality feature. If you choose the same element twice, you become immune to that damage type.
Timeless Body
At 15th level, you no longer age and you can't be aged magically. Additionally you can't die of old age and are immune to disease.
Shinsu Master
At 20th level you have reached the peak power of a wave controller, and have learned the full extent of your power. You can now manifest 2 more bangs for a total of 10 for 1 minute. You can use this feature twice per long rest.
Multiclassing
Prerequisites. To qualify for multiclassing into the Wave Controller class, you must meet these prerequisites: Dexterity 13 and Intelligence 13.
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