Water Orb (5e Creature)

Water Orb

Small elemental, neutral


Armor Class 14
Hit Points 9 (2d6 + 2)
Speed 0 ft., fly 40 ft. (hover)


STR DEX CON INT WIS CHA
1 (-1) 19 (+4) 12 (+1) 12 (+1) 14 (+2) 12 (+1)

Damage Resistances acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, paralysed, petrified, poisoned, prone, restrained
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 12
Languages Aquan
Challenge 1 (200 XP)


Innate Spellcasting (1/Day). The orb can innately cast create or destroy water, requiring no material components. Its innate spellcasting ability is Wisdom.

ACTIONS

Slam. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (3d6) bludgeoning damage.


A sphere of roiling water that drips every so often, a water orb flies gracefully and fluidly. It can summon or destroy water, and it prefers to live around rivers and lakes.

Elemental Nature. A water orb doesn't require air, food, drink, or sleep.


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