Wastecrawler (3.5e Race)

The primary contributor has requested no further edits to this page
The user above has requested no further edits to this page. This page is considered complete and balanced. As such, the page has been locked so that only administrators can edit it. If you wish to make alterations to this page, or you see an error, please discuss it on the talk page. If this page is not fully protected, please either contact an administrator or remove this template.

Wastecrawlers

Personality


Physical Description

Wastecrawlers have twelve limbs extending from the sides of their elongated torsos. Only the foremost six limbs have opposable digits, though when traveling they often use all twelve limbs to walk. They are very broad-shouldered, with heads that, when compared to those of humans, seem elongated and slightly flattened. Their skin runs the same range of colors as human skin, but they have no hair or fur. They have large black eyes and wide mouths. They have no noses, instead having just nostrils, and instead of having ears they sense sound through their skin. Wastecrawler arms and legs are long and thin, with hands and feet that have six digits spread radially from the palms. The digits of wastecrawler feet are shorter and stubbier than the fingers, with small claws to help with traction. Reproduction is through external fertilization, the females laying large insect-like eggs. Wastecrawler metabolism is very slow, since life in wastelands means they must sometimes go for a long time without food or water. This leads to slow movement and reflexes, however.

Relations

Generally, wastecrawlers don't bother other races, and are not bothered by them. However, when they do interact with other races, they are generally very friendly and curious. They usually are very understanding and seek to please, sometimes even content to live with the other races as something akin to an intelligent pet.

Alignment

Wastecrawlers, largely being denizens of the wastelands, are rarely influenced by civilized laws and morals, therefore tending toward neutral alignments. When wastecrawlers are exposed to civilization, they usually tend towards good alignments, being friendly and accommodating.

Lands

Wastecrawlers are best suited to barren lands, and are most comfortable in large, quiet, open spaces. Rarely do they get into conflicts over land, be it with other groups of wastecrawlers or with other races. They are perfectly happy to coexist with other races in the same territory, since they are small, quiet, and generally do not require many resources.

Religion

Wastecrawlers usually do not bother with religion, and in many cases are totally unfamiliar with the concept. When they do choose a deity, it is usually one of travel, deserts, or nature.

Language

Wastecrawlers speak their own language, which shares its name with the race. The name of the race in their native language has no translation to common, and so they became known simply as wastecrawlers among common-speaking races. In the wastecrawler language, there is no name for the language itself, hence its sharing a name with the race in the common tongue. Wastecrawlers are very quick to learn new languages.

Names

Wastecrawlers typically have only one name, with no family or middle names. Their names can be any length, but are usually very simple, lacking in diphthongs or hard consonants.

Racial Traits

  • +2 Wisdom, -2 Dexterity: Wastecrawlers are perceptive of the world around them, but are not very quick or agile.
  • Monstrous Humanoid: Wastecrawlers are by no means normal humanoids, and are thus categorized as monstrous.
  • Small Hexapod: As a Small hexapod, a wastecrawler gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are equal to those of a Medium character.
  • Wastecrawler base land speed is 15 ft.
  • Tremorsense (Ex): Wastecrawlers have tremorsense out to 15 ft. If they are deafened, this ability is nonfunctional for as long as they are deaf.
  • Lingual aptitude (Ex): Speak Language is always a class skill for a wastecrawler.
  • Slow metabolism (Ex): A wastecrawler can go without water for a number of days equal to his constitution score, and can go without food for a number of days equal to three times his constitution score. After these periods, they must make the saves against nonlethal damage normally.
  • Multiple Limbs: Wastecrawlers have six arms, and thus can take the Multiweapon Fighting feat instead of the Two-Weapon Fighting feat. (This is not a bonus feat.)
  • Level Adjustment +2
  • Racial Hit Dice: A wastecrawler begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, and Will +3.
  • Racial Skills: A wastecrawler’s monstrous humanoid levels give it skill points equal to 5 × (2 + Int modifier). Its class skills are climb, diplomacy, listen, search, speak language, spot, survival, and swim. Its many arms and legs give it a +4 racial bonus on climb and swim checks.
  • Racial Feats: A wastecrawler’s monstrous humanoid levels give it one feat.
  • Automatic Languages: Wastecrawler. Bonus Languages: Any (except for secret languages such as Druidic).
  • Favored Class: Ranger.

Vital Statistics

Table: Wastecrawler Random Starting Ages
AdulthoodSimpleModerateComplex
14 years+1d3+1d4+1d6
Table: Wastecrawler Aging Effects
Middle Age1Old2Venerable3Maximum Age
56 years84 years112 years+3d20 years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Wastecrawler Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male2' 1"+2d1037 lb.× (2d3) lb.
Female1' 10"+2d1226 lb.× (2d3) lb.



Back to Main Page 3.5e Homebrew Races

gollark: I'd prefer something which makes the config for each service into just one file, and has something nice like `systemctl status` to see the running status and last few output lines of a service.
gollark: Also simpler, since you would avoid having to have weird interfaces between the `runsvdir` and `runsv`s.
gollark: I feel like it would be more efficient to move that into one process which can then do dependency management and stuff.
gollark: `runsvdir` has one `runsv` process *per service*? Huh.
gollark: You could avoid having to maintain some kind of weird local-specific API for them, conveniently manage stuff on remote systems if you wanted to for whatever reason, and... okay that's about it.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.