Wardolphin (5e Creature)

Medium beast, neutral


Armor Class 15
Hit Points 50 (8d8 + 10)
Speed Swim 40ft.


STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 13 (+1) 14 (+2) 10 (+0) 7 (-2)

Saving Throws Dex +2
Skills Perception +4
Senses darkvision 60 ft., passive Perception 11
Languages
Challenge 2 (450 XP)


Charge. Swims up to an additional 40ft, if it runs into an enemy more than 20ft away, in slams into it dealing 1d4 + 2 Bludgeoning Damage.

ACTIONS

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) piercing damage.


Wardolphins are specially trained to wear customized medium armor. They act on the bidding of their handelers and riders. If their riders are downed or killed they will never leave them be. They will always attempt to recover their body or otherwise protect them.


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