Warbot (5e Creature)

Warbot

Medium construct, unaligned


Armor Class 14 (Hermetically sealed armor)
Hit Points 42 (5d8 + 20)
Speed 30ft


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 18 (+4) 4 (-3) 10 (+0) 1 (-5)

Damage Resistances Lightning
Damage Immunities Poison, Psychic
Condition Immunities Poisoned, Exhausted, Charmed, Frightened
Senses darkvision 60 ft., passive Perception 10
Languages Understands Common and languages of his creator, but cannot speak
Challenge 1 (200 XP)


Mekhaus Loyalty. Warbot is immune to all effects that assume control over others in any way.

"Basic Junk" Warbot attacks its enemies, even when doing so will result in destroying its allies.

ACTIONS

Cut. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Gun. Ranged Weapon Attack: +5 to hit, reach 120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Rocket launcher.(Recharge 3-4) Ranged Weapon Attack: +5 to hit, reach 360 ft., all targets in 10 ft area from original target. Hit: 10 (2d10) fire damage.


Warbots are exactly what they are named: bots made for war. Mass produced, resilient and expendable accounts for great fighting force in service of Aeris Mekhaus, their god.


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